January, 2013

Trending Sources

Testing Games vs. Teaching Games

Kapp Notes

There is an important difference between games that teach a learner how to do something and games that test what a learner already knows. Too often those two types of games are confused and an instructional designer or other person places the wrong type of game into the curriculum. Testing Games are games where the learner already needs to know the information to be successful. Games

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eLearning: Copyright Caboodle

I Came, I Saw, I Learned

by AJ George  Copyright in the eLearning biz can get confusing. Can you use that awesome image you found on Google in your eLearning course? What if it's just for internal view? What if you're going to sell it? What if it's for a paying client to use internally?   Copyright information: Is Using Copyrighted Materials Okay for eLearning? definitely recommend this site.

Learning Trends, Technologies, and Opportunities – New White Paper by Sharon Boller

Bottom-Line Performance

Sharon Boller , President of Bottom-Line Performance, has authored a new white paper: “Learning Trends, Technologies and Opportunities.” ” Using both quantitative research and anecdotal evidence from our work with Fortune 500 clients, Sharon uncovers both what the learning and development field currently looks like AND where is it headed in the next 12 – 18 months.

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15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

Last week I asked if you had thought about mEnabling your eLearning for iPads (mEnabling, is what we are calling the process of getting your existing eLearning to run on iPads and other tablets) but didn’t really tell you how? So here’s a few – 15 actually! – pointers on some of the tools out there, that you can use to help you take that ‘leap of faith’ into mLearning. It’s free! 2.

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[Study] The Anatomy of a Training Course

More Trending

Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005. Here is a link to the technical paper. The literature includes research on different tasks, age groups, and types of games.

The nature of e-learning in Australia

Spark Your Interest

This post is written by Ryan Tracey. The young nation of Australia has a rich history in e-learning. They say necessity is the mother of invention, and so in 1951 the  School of the Air  was launched to educate children dispersed across the outback. From Kalgoorlie in the west to the aptly named Longreach in the east, school students in remote communities received their instruction over the radio.

4 Ways Gamification Drives Business Results

Bottom-Line Performance

What’s the value of a more informed sales rep? What’s the ROI of a more engaged employee? These types of results are hard to quantify, yet they drive meaningful value for a business. Plenty has been written on the value of games and gamification. Heck, a lot of that has been written by us. But sometimes L&D exists in a vacuum. “You talked with Kayla about social media. points!”

Designing eLearning For iPads (LT 2013 – Slide Deck)

Upside Learning

We have been talking a lot about iPads (by iPads we also imply other ‘tablets’) on our blog for the past couple of weeks. And it’s for a reason. We believe that 2013 is going to be the year of tablets and smartphones, and for us, at Upside Learning, eLearning on iPads (tablets) and mEnablement (as we call it) are powerful themes – ones that can get organizations started towards mLearning.

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Take Charge of your eLearning environment

20 Most Popular Learning Management Systems [INFOGRAPHIC]

LearnDash

In recent years, one thing has become abundantly clear: the learning management system market is growing by leaps and bounds.  I remember the days when the only viable LMS was Blackboard – and the cost for implementation was somewhere to the tune of $25,000. Today it isn’t enough to offer a piece of software – people want solutions. 2012 Capterra, Inc.

The moot point of MOOCs

E-Learning Provocateur

Some people are head-over-heels in love with MOOCs. Or perhaps more accurately, the idea of MOOCs. They believe the new paradigm will democratise – and even revolutionise – education. Others, however, consider MOOCs a passing fad, an unsustainable business model, yet another a buzzword destined for the scrapheap like so many before it. happen to stand somewhere in the middle. believe MOOCs will democratise education to some extent, and they will revolutionise the delivery of education. And don’t forget the intangibles of marketing. just don’t buy it.

Using Fantasy in Instructional #Games

Kapp Notes

I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. It turns out that there are several valid and research-based reasons for including fantasy as a key element in the design of games to help people learn. There are both cognitive and emotional reasons for evoking fantasy.

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5 Reasons to Implement E-Learning

Connect Thinking

From a business perspective, there are arguably five (5) main drivers for implementing e-learning (learning technologies): 1. Build staff productivity. The business decision to employ anyone is all about productivity. What an employee costs an employer must be a fraction of the profit he or she contributes to the business. Build efficiencies in staff development. Learning options -. Manage risk.

Get an Exclusive Articulate Storyline Game Show Template from eLearning Brothers

Adobe Captivate 6: Audio Control Without a Playbar

I Came, I Saw, I Learned

by Lori Smith  If you've spent any time using Captivate's new Pretest and the Branch Aware settings, I think you will agree that they are very cool. However,  However, if you've used either feature, you have probably noticed that you cannot have a playbar in the published lesson. Or maybe the learner is relying on closed captions? Here's how you do it.

50 Best eLearning Posts Of 2012

Upside Learning

We hope you have had a good start to 2013. We are going to make it even better! We have compiled the 50 best eLearning posts of 2012 from our blog. It’s a chance for you to catch up on some interesting stuff you might have missed the last year. And for us, it’s a time to relook at the posts that trended on twitter and other social channels, and were loved by our readers. Mobile Learning. Brilliant!

Case Study: Flipped Classrooms Work for Students. Period.

KnowledgeStar

This case study grabbed my attention for several reasons. It is written by the Greg Green, the Principal at Clintondale High School in Clinton Township, Michigan. It talks about how he flipped what he terms ". a financially challenged school near Detroit". The flipped version of the school way out-performed the standard model that was failing in almost every respect. And he wraps it up with the following statement:"Instead of placing blame on each other, we need to recognize the solution, which has been right in front of us the whole time. It’s It’s time to change education forever.".

The moot point of MOOCs

E-Learning Provocateur

Some people are head-over-heels in love with MOOCs. Or perhaps more accurately, the idea of MOOCs. They believe the new paradigm will democratise – and even revolutionise – education. Others, however, consider MOOCs a passing fad, an unsustainable business model, yet another a buzzword destined for the scrapheap like so many before it. happen to stand somewhere in the middle. believe MOOCs will democratise education to some extent, and they will revolutionise the delivery of education. And don’t forget the intangibles of marketing. just don’t buy it.

Seven Simple Secrets to Off-the-Shelf Course Success

AAF-Greater Lehigh Valley Gamification Presentation Resources

Kapp Notes

Here are the resources for my presentation to the American Advertising Federation (AAF) Greater Lehigh Valley Chapter. Here are the slides: Gamification Strategies How to solve problems, motivate and engage people through Games! from Karl Kapp. Cost information: Remember it depends on a lot of variables. Some costs of games. How Real Businesses Are Using Gamification to Spice Up Their Marketing.

5 Challenges Developing E-Learning as a Revenue Stream

Connect Thinking

With the promise of faster national and global broadband networks comes opportunities for entrepreneurs in the training industry. As an independent e-learning consultant, I’m often asked how to develop e-learning courses as a viable revenue stream for their business - to sell to clients. You can imagine the answer is complex. Analyse your idea. It all sounds like a good idea.

The nature of e-learning in Australia

Spark Your Interest

This post is written by Ryan Tracey. The young nation of Australia has a rich history in e-learning. They say necessity is the mother of invention, and so in 1951 the  School of the Air  was launched to educate children dispersed across the outback. From Kalgoorlie in the west to the aptly named Longreach in the east, school students in remote communities received their instruction over the radio.

How Mobile Devices are Influencing User Interface Design

Absorb LMS

“Dear Doctor, I’m concerned about Stanley. He has developed an unusual growth between his left thumb and index finger. The growth is the size of an average hardcover book, yet thinner. One side is silver and emblazoned with the image of an apple. The other glows with an iridescent light. Stanley does not appear to be in any pain. Sincerely, —Concerned” . Here are some examples.

Living up to the Promise of eLearning: Closing the Learning-Doing Gap

A formula for successful online distance learning

Clive on Learning

This Wednesday I hosted the first in a series of webinars in which winners of the 2012 E-Learning Awards present their projects and describe how they set about achieving their successes. This is the second year of these webinars and I'm delighted to be involved, primarily because I find the projects so inspirational. It's a bit depressing when you come across dull e-learning, so when you see how it really can be done it puts a spring back in your step. Some 1500 members are now studying online, with 691 passes to date. At the other extreme, really professional videos also worked well.

State of the E-Learning Industry [INFOGRAPHIC]

LearnDash

Well it is now official, 2013 is here (so much for all of those Mayan predictions) and there are certainly big things on the e-learning horizon. Before speculating about the next big thing, let’s take a moment to review the current state of the e-learning industry… and what better way to get a quick 5-minute overview than through an infographic. Onward and upward for the industry!

Summary of #Games Research Qualitative Literature Review Conducted by Fengfeng Ke

Kapp Notes

Most of the time a meta-analysis of studies looks at only the numbers as a means of comparison. Here is an interesting qualitative meta-analysis and the highlights of the results. Fengfeng Ke, a researcher focusing on digital game-based learning, computer-supported collaborative learning, and simulations for instructional use, conducted a review of 89 research articles that provided empirical data on the application and effectiveness of computer-based instructional games. Ke chose to conduct a qualitative meta-analysis. She analyzed 256 reports and eliminated 167 for various reasons. 2009).

2013: The Year to Step into eLearning

B Online Learning

The world of eLearning is vast and it is growing by the day. There are plenty of training professionals who would like to venture into eLearning but hardly know where to begin. At first eLearning can seem rather intimidating, especially when people are talking about LMSs, MOOCS, mobile learning, social learning and authoring tools. What [.]. Articulate

Attract, Engage, and Develop Talent using Open Badges: An IBM case study