2012

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eLearning & Gamification: The Octalysis Framework

I Came, I Saw, I Learned

by AJ George  After covering gamification in a few articles, I've been getting lots of feedback requesting more information. I've been doing a bit of research recently and came across the  Yu-kai Chou  & Gamification Blog. If you're interested in gamification in general, you should definitely add this blog to your RSS feed. What is the Octalysis Framework?

Game Based Learning – Why Does it Work?

Bottom-Line Performance

This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. Let’s start with the fun. Fun can be: Winning !  Triumphing. Collaborating. Surprise.

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A List of Interesting Mobile Learning Links

Upside Learning

Mobile learning is in the air, almost everyone realizes the potential, and some companies are now taking tentative first steps. While I haven’t blogged in a while, I continue trawling through my RSS feeds, seeing more and more references to mobile learning, mlearning, performance support, ‘just-in-time’ and so many other terms that make sense in that context. Mobile Learning: Context And Prospects.

The future of MOOCs

E-Learning Provocateur

MOOCs get a bad rap. Dismissed as prescriptive, or teacher-centric, or unsocial, or something else, it’s like a badge of honour to espouse why you dislike MOOCs. Despite their pedagogical flaws, however, MOOCs provide unprecedented access to quality content for millions of learners. Consider the teenager in central Australia whose school has only one teacher. Ka ching! Dental, anyone?

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New Brandon Hall Group report forecasts major shift in 2016 online learning trends

Companies are increasingly dissatisfied with online learning tools, prompting many to reinvest in technology that supports a modern training approach. Download the report from Brandon Hall Group to see how new investments are bringing real business results.

A Conversation with Michael Allen–ADDIE, SAM & the Future of ID

Kapp Notes

For those of you who may not know, Michael W. Allen is a leader in the field of design, developing and delivering online instruction. He is the author of seven book including a best-seller on creating effective e-learning and in has received ASTD’s Distinguished Contribution to Workplace Learning and Performance Award in 2011. So my first question is “what’s wrong with ADDIE?”. MA: Sure. Design

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How to Evaluate Learning: Kirkpatrick Model for the 21st Century—A Revision

Social Learning

I was asked by Wendy Kirkpatrick to remove the copyrighted Kirkpatrick diagrammatic model from my original blog post, How to Evaluate Learning: Kirkpatrick Model for the 21st Century. This revised post includes a step-by-step table as a replacement for that diagram. think the table actually makes the process easier to understand. Even though many [.]

On Fire in 2013 – What’s going to be hot in e-learning

eLearning 24-7

Yeah I know its not the end of the year, when such forecasts tend to show up in droves. But, fire never waits for anyone or anything and based on my analysis in the marketplace, expect a five alarm fire. For each of these items in e-learning. Authoring Tools. Actors & Avatars. HTML5. Listen you love flash. In 2012, I’ve seen a slow uptake with tools that can output to HTML5. with TinCan).

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How Khan Academy Nike Training Club and SparkPeople Motivate Users Behavior

Tony Karrer

I mentioned in my post Online Systems for Behavior Change that I'm working on a very interesting project that is designed to lead to some important changes in behavior that has already had dramatic impacts. But we want to do even better and so we are studying some parallel offerings and what they are doing relative to promoting specific behavior in their systems. for motivating user action?

Introducing: mLearning Design Training [6-hr Workshop with RJ Jacquez]

mLearning Revolution

After delivering my 6Hr Mobile Learning Workshop for companies for a few months, today I’m opening it up for Learning Professionals. Why Register for this Training? This workshop is a result of months of  research  on mobile; mobile app design testing for  best practices ; countless hours of  consulting  and lots of learning about  design  from trial and error. Touch Targets guidelines.

The 21st Century Curator

ID Reflections

If Web 1.0 was aboutonline access and Web 2.0 is about social nets, Web 3.0 will be coring down tocontent that really matters. wrote Martin Smith in the post, Curation- The Next Web Revolution. As mentioned by Harold Jarche in theslide share presentation, NetWork , the internet changed everything—in volume, velocity, virtualization and variability. But I digress. How do we make sense? approaches?

E-learning is dead, long live learning

Clive on Learning

I produced this short video to accompany the Learning Insights 2012 Report produced by Kineo for e.learning age magazine and due to be launched today. I'll be posting about it over the next few weeks

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Whitepaper: When The LMS Isn’t Enough

In this whitepaper, you will discover the main reasons why the LMS alone is no longer meeting the needs of the modern learner. More importantly, you will learn what you can do to enhance its value.

eLearning: How to Incorporate Gamification Elements

I Came, I Saw, I Learned

by AJ George  If you happened to catch my earlier article on the  gamification of learning , then you know that I have been dubious about its effectiveness. To be clear, it's not the premise of having fun in learning that I feel we should be wary of. It's the tendency to turn everything into a competition based more on winning than on learning. guess you could say I don't mind using a few tricks from gamers; it's the actual games that have me worried. Stories, Yes. Bullets, No! One option is to think like a video game developer. Make your learning contextual.

5 Ways Tin Can API Revolutionizes eLearning

Bottom-Line Performance

Do these sound familiar? “Brian watches a tutorial on how to fix a problem in Photoshop.” ” “Jane emails a co-worker in another building to solve a work issue.” ” “Lionel completes level two of a mobile learning game on sales skills.” With the Tin Can API, all of these experiences can be tracked and accounted for. The beauty of Tin Can? Hallelujah! 3.

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Mobile Learning – A Quick Start Guide: Get The Free eBook

Upside Learning

We have been saying it  over and over again – mobile learning is here to stay! It’s only a matter of time before you will need to be invovled in it. As fascinating as mobile learning is, it is extremely dynamic; and evolves at a blinding pace. This leads to organizations being unsure of how to formulate even a basic mLearning Strategy. sneak peek into the eBook. The Technical Approach.

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The future of MOOCs

E-Learning Provocateur

MOOCs get a bad rap. Dismissed as prescriptive, or teacher-centric, or unsocial, or something else, it’s like a badge of honour to espouse why you dislike MOOCs. Despite their pedagogical flaws, however, MOOCs provide unprecedented access to quality content for millions of learners. Consider the teenager in central Australia whose school has only one teacher. Ka ching! Dental, anyone?

Roles 133

Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME. Gamification and deGamification. Design Games

Storyboarding for eLearning

Storyboarding is a very important step for creating eLearning courses. But don’t you feel it’s a waste of time to start creating the courses from scratch and copy-paste text and other objects from the storyboard to the eLearning tool for course development.

How to Evaluate Learning: Kirkpatrick Model for the 21st Century—A Revision

Social Learning

I was asked by Wendy Kirkpatrick to remove the copyrighted Kirkpatrick diagrammatic model from my original blog post, How to Evaluate Learning: Kirkpatrick Model for the 21st Century. This revised post includes a step-by-step table as a replacement for that diagram. think the table actually makes the process easier to understand. According to Donald L. Level 2. Level 3. Level 4.

#10 to #1 LMSs of 2012

eLearning 24-7

Well here it is, the final countdown. Other final countdowns: Europe – great song, but really how many times can you listen to “it’s the final countdown” Movie starring Kirk Douglas, Charlie Sheen – “The Final Countdown”, the navy goes back in time before Dec. 7, 1941 – great movie. Unlimited portals. TinCan with online/offline synch. SCORM compliant.

eLearning Conferences 2013

Tony Karrer

Clayton R. Wright has done his 28th version of his amazing list of conferences again this year. Past years eLearning Conferences 2012 , eLearning Conferences 2011 , eLearning Conferences 2010 , eLearning Conferences 2009. You can contact him at: crwr77 [@] gmail.com. This year, he has cut down the list slightly to cover "selected events." " But its still a massive list. Do Different.

8 Things we MUST do in 2013 to seize the potential of mLearning

mLearning Revolution

2012 has been an amazing year for mobile! This year we have seen technology companies introduce a myriad of mobile devices of all sizes, prices and operating systems. In 2012 Apple announced the iPhone 5, two new iPads and the new iPad mini; Google unveiled their first tablet, the nexus 7 and later the 10″ version; Amazon gave us three Kindle Fire HD tablets. iPhone) and Android (e.g.

Evaluating Training - Capturing the Benefits Aspects of ROI

Training evaluation is necessary and, in many ways, critical to the success of a business. But because short term priorities always seem to take precedence, it is typically something we plan to do better in the next course, or maybe next month, or even next year. After all, we’ve managed pretty well up to now, so surely another year can’t hurt!

The Connected Educator: Building a Professional Learning Network

Allison Rossett

Torrey Trust is my guest blogger. Her topic– personal learning networks, also known as PLNs. Here is a way for people to turn their interest in lifelong, independent learning AND social connections into a way of life. It took 40 years, but with the invention of the Internet and social media tools, Licklider & Taylor’s predication has come true. Information Aggregation. RSS readers (i.e.,

How to Use a Learning Management System for Performance Support

Absorb LMS

About a dozen years ago, learning and development professionals thought performance support was bigger than Tom Hanks , Meryl Streep , and The Beatles all rolled into one. Conferences about performance support were filled to capacity. Help authoring tools such as Robohelp and Doc-to-Help were selling like hotcakes. Electronic performance support support systems (EPSS) were the rage.

PowerPoint: Create an Infographic

I Came, I Saw, I Learned

by AJ George  If you need to create an Infographic, there are better programs than PowerPoint that you could use. Photoshop would be a good choice, or maybe Fireworks. That being said, PowerPoint is likely on your office computer right now. Additionally, PowerPoint is often underutilized as a design platform and is surprisingly agile. First you'll need to design your infographic.

6 Mobile Learning Trends That Grew in 2012

Bottom-Line Performance

Unless you’ve been living under a rock, you might have heard by now that mobile learning is no longer the next big thing – it IS the big thing. Here is a quick breakdown of the mobile learning trends you need to be watching. All of these trends saw significant uptake in 2012… and look to continue. 1. mLearning in the classroom…and in the workplace. The best part? Snack learning”.

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Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

The Return Of Video To eLearning

Upside Learning

Josh Bersin cites YouTube Videos as one of the best learning tools available in his session at the HR Technology Conference last week. agree and see a bigger role for videos in the learning mix. Ten or fifteen years ago, video was used by most organizations for training. They would have a library of VHS tapes and a screening room where employees could watch those videos. Why Video Again?

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What's Better: eLearning or Classroom?

The Peformance Improvement

We need to examine the proliferation of Web-based education before it gets out of hand (It may be too late.). Online college courses are being promoted as the panacea for producing more college graduates and strengthening the workforce. Many companies are also convinced that “elearning” is the answer to their employee training and development needs. Nobody wants to be left behind. study by the U.S.

Gamification in the Realm of Employee Training

Kapp Notes

Interview training developed with the Thinking Worlds Tool. Gamification can play a key role in how organizations train employees because it does two key things. First, Gamification forces designers of instruction within organizations or supporting organizations to think through how to make learning more engaging. The second key thing gamification does is reduce the barrier of cost. Games

Mobile Learning: More than just Mobile + Learning

Social Learning

Mobile learning seems to be creating a lot of excitement in the learning community these days. quick Google search turns up lots of interesting information about the topic. For example, according to a report published by Ambient Insight Research, the US market for mobile learning products and services reached $958.7 million in 2010. They project that revenues will reach $1.82 billion by 2015.

Move Beyond Learning to Applying: A Modern Management Development Program

A better way to develop front-line managers !It’s well documented that people leave managers – not companies. Download this guide to learn how to shift the perspective from event to journey and how to take learners through Proficiency Journeys to get results.

A Look Back at E-Learning in 2012

eLearning 24-7

I love the end of the year. It enables you to look back and see the triumphs, the disappointments, the good and the bad. Many people look back and are amazed. Others look back and say “What if I did that” or “What if…”   It is always a half full/half empty experience. Thankfully, rather than just one person looking back and seeing what happened, we can all do so. .

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What's Wrong with Traditional Stock Photography Sources for eLearning

Tony Karrer

Back in 2007, I provided a long list of sources of stock photography for eLearning. And there are lots of other posts available on eLearning Learning Stock Photography. At the start of the conversation, I wasn't quite sure why a company would focus on stock photography specifically aimed at eLearning. The best way to illustrate the point is with an example. This greatly reduces image search time.

From eLearning to mLearning: The Top 5 Challenges beyond Technology

mLearning Revolution

Let’s get one thing out of the way, the future of eLearning isn’t about adding more ‘ animations ‘ to our existing eLearning (in the name of making courses more engaging), neither is it about an eLearning 2.0 or 3.0 vision. Mobile Challenges. Every new computing paradigm has challenges and the new mobile revolution is no different. Having The Right Mindset. Send to Kindle.

The Connected Educator: Building a Professional Learning Network

Allison Rossett

Torrey Trust is my guest blogger. Her topic– personal learning networks, also known as PLNs. Here is a way for people to turn their interest in lifelong, independent learning AND social connections into a way of life. It took 40 years, but with the invention of the Internet and social media tools, Licklider & Taylor’s predication has come true. Information Aggregation. RSS readers (i.e.,

5 Unknown Ways You're Wasting Your Training Budget

In the US alone, companies spend over $70 billion on corporate training and about $1000 on individual employees according to Bersin by Deloitte. When it comes to training budgets, leaders struggle to pinpoint what impact (if any) their training programs are having. So what's the result? Companies end up wasting millions of dollars each year on ineffective training practices.

The Future of E-Learning in 2013

LearnDash

Picture from insidehighered.com. As the year comes to an end, I find myself looking at the emerging trends in our industry, particularly in regards to e-learning. Arguably the most exciting advancement is the new Tin-Can API as we move away from the clunky SCORM protocols of the past. But what is in store for our industry in 2013, or even the medium to long term? This leaves a lot to be desired.

eLearning & Gamification: Apply the Octalysis Framework to Your Training

I Came, I Saw, I Learned

by AJ George  Last week I gave a pretty in-depth explanation of  Yu-kai Chou's Octalysis Framework  that I thought might be useful if you'd like to incorporate gamification into your eLearning courses. So far I have mostly covered what the Octalysis is and how it is set up. Now I'd like to get into how you can apply this to your own course. Here's another example.

Why Learning Games Succeed Where Traditional Training Fails

Bottom-Line Performance

Why is everyone always picking on traditional training? And what makes learning games so special anyway? It’s not that we dislike traditional training, we just think there are a lot more benefits to learning games. For example, learning games are fun, competitive, rewarding, interactive, and attention-grabbing. Traditional training is…not any of those. Learning games are realistic.

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Gamification In Learning

Upside Learning

There has been so much buzz around gamification recently that it can be difficult to separate the hype from the reality. With clients asking the first questions about In this post I’m attempting to draw some lines around gamification in learning. First off, as I understand it, gamification in learning means attempting to apply the principles that make individuals play games for thousands of hours.

Workbook: Gamification and Your Enterprise Learning Strategy

This workbook is a response to your need to understand how to strategically incorporate gamification into your learning strategy, in order to drive real business results. It’s designed to be printed, written in and used as a guide.

The State of E-Learning in Australia in 2012

Connect Thinking

Question from a client: We’re an organisation of about 1000 people and we don’t have any e-learning. How far behind are we? This question led me to think about a much larger question – the state of e-learning in Australian organisations in 2012. My experience is not exhaustive and my opinion will have inherent biases. This is a shame. Learning Strategy Our Changing Practice

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Does #Gamification Have Advantages Over Traditionally Designed Instruction?

Kapp Notes

Gamification has several definitions but the one I find most compelling is one that involves elements of games beyond just points, badges and leaderboards. definition that includes using elements like challenge, story, role-play, feedback–what I call “deeper” game elements. Games

3.366 ms: 640.0 ns, 32.98 μs, 164.0 ns 151.4 ms: 523.6 μs, 4.842 ms, 144.3 ms