2014

Remove custom-elearning-development-gamification
article thumbnail

How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

Organizations of all sizes are turning to game-based learning , serious games , and gamification to solve a range of learning and development challenges. For some, the challenge is one of engagement; learners are tired of traditional eLearning and programs are seeing diminishing returns. An enterprise-ready solution is needed.

article thumbnail

Gamification: Why It’s Good

LearnDash

With the continuing growth and development of the internet, social media, and global community, gaming has flourished as a viable median for communication. Coined in 2003, the term “gamification” did not take off in usage until about four years ago. Gamification can drive sales, encourage learning, and motivate consumers to invest.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top 9 e-Learning Predictions for 2014

Learnnovators

The year saw many interesting developments directly impacting e-learning in areas like: Courseware Authoring Tools. Web Design Techniques (Responsive/Adaptive eLearning Design). Gamification and Game-based Learning. Wider adoption of the 70:20:10 framework for organizational development. Learning Analytics.

article thumbnail

TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

The year saw many interesting developments directly impacting e-learning in areas like: Courseware Authoring Tools. Web Design Techniques (Responsive/Adaptive eLearning Design). Gamification and Game-based Learning. Wider adoption of the 70:20:10 framework for organizational development. Learning Analytics.

article thumbnail

Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

article thumbnail

Six Ways to Foster Innovation in the Learning Field

Kapp Notes

The other day we considered elements in the learning and development field that stifle innovation in the post Six Ways Innovation is Stifled in the Learning Field. For example, gamification is a juxtaposition of “serious learning” with elements from games. Juxtaposition. Two items that don’t seem to go together.

article thumbnail

Year in Review, Looking Forward

ICS Learning

We here at ICS Learning Group had a successful 2013, working hand-in-hand with our customers to deliver another year of cutting-edge custom eLearning projects. We here at ICS will stay on-top of such eLearning developments. 2014 will be a good year for eLearning!