Kapp Notes

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What’s Old is New Again: Board Games & Card Games for Learning

Kapp Notes

There has been an exciting surge in board games and card games for learning. Recently, I wrote about that surge over on LinkedIn in an article titled Board Games and Card Games: Leading the Learning Game Field in 2018. Since that time, I’ve notice a lot more articles about board and card games, how they can be used effective for learning, the growth in interest and the methods that board and card games are using to grow and become more democratized.

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Screening of an Innovative Film Locally

Kapp Notes

If you are in or around the Bloomsburg area… You might be interested in what is below: I’m happy to announce our screening of a new documentary that takes audiences into three innovative public schools where students are taught HOW to think rather than WHAT to think. The film is titled RE:Thinking. Here’s the website: [link].

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Game-based Learning in 3D and Real Life: “Escape Room Learning”

Kapp Notes

At Masie’s Learning 2016 , there were many extraordinary events. In fact, soon curated content will be posted on the site. But in the meantime, here is my take on one of the most innovative and leading edge concepts…a Learning Escape Room. According to Wikipedia , an escape room is a “ a physical adventure game in which players are locked in a room and have to use elements of the room to solve a series of puzzles and escape within a set time limit.

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Thinking about Badges and Learning

Kapp Notes

The other day some one asked me about badges and learning. Here are some thoughts on the subject. 1) Badging is good for indicating non-linear knowledge acquisition. Leveling tends to build upon the previous skills. 2) Badging can serve two purposes. One is to micro-credential a person. This means that the badge certifies that someone can do what they need to do.

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A Conversation with Álvaro Mas of Hooptap

Kapp Notes

The other day, I had a wonderful Skype conversation with Álvaro Mas, business developer at Hooptap. He showed me an interesting product to help gamify learning. He also provided some examples of how they are implementing Hooptap solutions in various organizations. Here is some of that interesting conversation. Kapp: What is Hooptap? Mas: Hooptap conceptualizes and develops technological solutions based on our gamification platform with the goal of engaging, activating and retaining users, fans,

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Implementing Gamification? Consider These Tips

Kapp Notes

Here are some tips for implementing gamification. Align. Align game and gamification tools, methods and content with curriculum content objectives. Don’t just gamify or add game elements randomly, make sure the tools and methods match learning and curriculum outcomes. You should always be able to tie your gamification activities directly to learning outcomes.

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Learning Solutions “Play to Learn” Workshop Resources

Kapp Notes

'Here are the resources for the 2015 Learning Solutions “Play to Learn” Workshop. It was a little sad for me to present without my friend Sharon Boller who is recovering from surgery. Missing her presence at the workshop. She is CEO of Bottom Line Performance Inc. Here are the slides from the workshop. Here are some additional resources: Bottom Line Performance Game Blog.

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