eLearning Trends of 2016
DECEMBER 2, 2016
As the year ends, we look back at three eLearning trends of 2016. What was predicted? What did you think was important? The results may surprise you. eLearning Trends: Gamification. At the end of 2015, Gamification was the hot trend. We saw analysts predict the continued rise of gamification in 2016. However, our research has shown that associations are lukewarm on the idea of gamification.
Surf’s Up: Riding the Waves of eLearning Trends
FEBRUARY 1, 2017
Every day there are new eLearning trends that absolutely must be implemented immediately. What about the Millennials? What about the mobile learner? What about making sure learning objectives were met? Most importantly, what about the budget? Stop drowning in information, consider this your surf board, to ride the waves of eLearning trends. mLearning. No pinch motions are necessary. Microlearning.
The Magic of Microlearning
NOVEMBER 16, 2016
One of you car’s headlights is out. It’s supposed to be pretty easy to replace, so you buy a new one and decide to give it a try. Where do you go for instructions? I’m guessing you’d probably try one or more of the following: Go to YouTube, or a similar site, and watch a video. Run a Google search. Ask someone at your local auto store. Ask a family member or friend who’s knowledgeable about cars.
Learners Aren’t Robots: Put Emotion Back into Training
FEBRUARY 22, 2017
You must turn off your emotions for the next hour. This training is a feeling-free zone. You do not have a report due at the end of the day. You do not have to get groceries on the way home. You are to studiously apply yourself and completely forget the outside world. Your training has spoken. Couldn’t we put emotion back into training? Why is there so much training for robots out there?
Learning Escape Room
NOVEMBER 9, 2016
You’re locked in a room with a handful of people, often strangers. You need to work together to find clues and problem solve in order to escape before time runs out. That’s the premise behind escape rooms. They’ve been gaining popularity as team building and “just for fun” attractions over the past few years. found out. arrived a few minutes late and missed whatever orientation there may have been.
What You Need to Know About Software Training
FEBRUARY 8, 2017
It’s no surprise that software training is often delivered as eLearning. Technology changes constantly and providing computer program or mobile app training on the device it’ll be used on just makes sense. But software training and its associated screen caps also present some unique challenges and considerations, as well as opportunities. Challenges. Considerations. That can be a privacy concern.
Top 5 eLearning Trends Happening Now
MARCH 17, 2016
I recently attended the Training 2016 Conference and Expo as an exhibitor. I was able to talk with many training and development representatives from a wide variety of organizations about their LMS needs. During these discussions I asked, “what aspects or features are you looking for in an LMS? What excites you?” These top 5 features are gaining popularity in 2016 and beyond. Gamification.
Social Learning Online: It’s Possible
OCTOBER 26, 2016
A major complaint among those who prefer Instructor led training (ILT) to eLearning is that eLearning is not social. They claim the lack of social interaction, both with the instructor and other learners, limits the effectiveness of the training. Many will cite the Hawthorne effect , explaining that through observation the learners will modify or improve their performance. Register today.
Take Charge of your eLearning environment
Learning Myths: Debunked
AUGUST 20, 2015
Perhaps the most pervasive myth about education is the ubiquitous “learning styles” myth. quick Google search will bring up millions of hits. Many of those hits are, tellingly, for websites trying to sell you their “learning styles” program. One of the main reasons the myth is so widespread is because, on the surface, it seems very intuitive. Share this on Facebook.
eLearning Glossary: Definitions for the Most Commonly Used Terms
MAY 11, 2016
If you’re new to eLearning or online training, it can seem like you’re wading through alphabet soup with all the various anagrams and terminology used in this industry. SCORM, LMS, AMS, LCMS, API, JITT, what does it all mean?! Grab a spoon, and let’s dig in to the soup, with this eLearning glossary. For many, their first experience with eLearning was educational computer games delivered via CD Rom.
3 Questions to Consider Before Developing New eLearning
AUGUST 10, 2016
Developing new eLearning is a big undertaking. While it may be tempting to dive right in and start designing, it’s important to answer several critical questions first. Having a solid grasp on your goals and resources keeps the project on target and getting these answers early on gives you the information you need to create a detailed plan. Why are you considering developing this eLearning?
I’m Glad Millennials Scare Learning and Development
JULY 13, 2016
The learning and development (L&D) world seems to be confused by, if not outright afraid of, millennials. Curious about the ruckus, I did some research. And admittedly, as a millennial, I was curious to see what there was to see. What I discovered surprised me. The rush to understand millennials isn’t really about millennials. This is a crisis of outdated L&D practices.
What Instructional Designers Really Do
SEPTEMBER 1, 2016
I want to apologize. write about instructional design (ID) all the time but I’ve never stopped to explain what Instructional Designers really do. There are numerous definitions for it and many of them are somewhat wordy and technical. So, here’s my personal definition instead: Instructional design is the art/science of making things make sense. That’s it in a nutshell. Writing. Creativity.
eLearning Glossary Part 2: More Commonly Used Terms
JUNE 9, 2016
Previously we dug into the alphabet soup of eLearning terms and acronyms. But you weren’t full. You asked for seconds. So, here are some of the additional terms you wanted to defined. ADDIE- The ADDIE model is a process used by instructional designers and training developers offering guidelines for creating effective training. Essentially this is the strategy phase. Implement improvements.
When Misused Buzzwords Attack
SEPTEMBER 10, 2015
Interactive. Immersive. Innovative/ Creative/ Different. Effective. All of the above. These words get thrown around a lot. Frankly, it troubles me when they’re used incorrectly because it leads to misunderstandings. Gamification and game-based learning were covered in their own post, so they’re not included here). With that said, let’s look at some common eLearning buzzwords. Interactive.
The Business Case for Online Training
JANUARY 25, 2017
I once worked for a large company where all new employees went through a 3-day on-boarding process. We sat through videos on safety and compliance, though lectures and power point presentations. As proof we learned something, we filled out a work book for each section and signed it at the end to demonstrate that we’d completed the training. Great. remember nothing. Noteworthy Statistics.
Seven Simple Secrets to Off-the-Shelf Course Success
Competency-Based Learning: How to Bridge the Skills-Gap
APRIL 13, 2016
Competency-Based Learning: How to Bridge the Skills-Gap was originally published in the IACET blog as a guest post by Digitec President Jack McGrath. The skills-gap issue is growing more critical in the U.S., especially within those industries that are supported by professional associations. The answer relates to the value delivered through and association.edu approach. The Skills-Gap Crisis.
Bridge the Skills-Gap with Competency Based Learning
SEPTEMBER 21, 2016
Dear Associations, I am trying to get into a skilled labor position at company X. have some experience but there are new rules and regulations and I just can’t keep up. could go back to school, but it’d be a huge burden to my family. What can I do? Sincerely, Your Potentially Great Tradesman. Dear Associations, Help! I’m under-qualified and in serious debt. How do I know? So, why bother?
Crash Course For Constructive Feedback
OCTOBER 6, 2016
Feedback is a wonderful thing, when you can understand it. When you can’t… To quote Captain Jack Sparrow, “Well that’s even more than less than unhelpful.” You get the idea. Think back to the last time you got feedback on something. Maybe it was suggested revisions for a project or the survey responses for how you did during a speaking engagement. Or maybe it was storyboard revisions for eLearning.
How to Write Good Assessment Questions
MARCH 23, 2016
“Can someone explain this question to me? I don’t know what it’s asking.”. How am I supposed to know the answer to this? It wasn’t in the lesson.”. Your association can have the best course in the world, but if the assessments or knowledge checks aren’t written well they can make the whole thing fall apart. Believe it or not, it can be hard to write effective questions. Don’t.
Dense eLearning Isn’t Smart
JULY 16, 2015
“It was too much all at once. I was overwhelmed.” That’s not something you want to see in the feedback for your association’s eLearning. Luckily, there are ways to make eLearning more digestible, regardless of the subject matter. Managing content density is the key. What is Density? In essence, density is how much “stuff” is packed into a given space. For example, water is less dense than concrete.
The Worst eLearning Course Ever
SEPTEMBER 24, 2015
You read the title correctly. This post is dedicated to pet peeves, worst practices, and other abominations that terrorize eLearning. What follows is a combination of things that give Digitec-ies nightmares and headaches. considered listing them here, but there were quite a few and a list alone did not express the sheer torment these things can cause. Enjoy, if you can. Or more likely, don’t.
Motivation is More Important Than Information
MARCH 9, 2016
I inherited a “blackboard” poster from a friend. I can write on it with chalk, erase it, and use it again. But I don’t. It still says the same thing it did the day I received it: “Knowing What To Do. ≠. Doing It. Motivation > Information”. It’s absolutely true. Why Motivation > Information. People who aren’t motivated don’t get things done, even if they’re knowledgeable. Include a deadline.
Simple Learning Solutions
SEPTEMBER 9, 2016
A year or so back, I was part of a mentoring program at my alma mater. They were pairing current students with recent graduates to help them with life skills that aren’t usually taught in class. loved the idea and started making lesson plans and brainstorming activities for my future mentee. went crazy laying the design groundwork. We developed a routine as the meetings went on.
Pokémon and Gamified Learning
JUNE 22, 2016
I recently had a conversation about something I hadn’t thought about for a long time. Pokémon. And it dawned upon me that the franchise is a surprisingly good metaphor for gamified learning. For those who aren’t familiar with them, Pokémon are fictional creatures. The people who catch, tame, and teach them to do battle are called trainers. The successful ones win badges. Sound familiar?
Instructional Designer’s Guide to New Year’s Resolutions
DECEMBER 21, 2016
We’re nearing “New Year’s Resolution” time again. That got me thinking about the pass/fail rate of this annual ritual. How many people stick to their resolutions? Let’s be honest, it’s not very many. Since motivation and behavior change are part of instructional design, I thought it would be fun to take a look at where people go wrong and how you can increase your chance of success. This is the Instructional Designer’s Guide to New Year’s Resolutions. Why Resolutions Often Fail. They get treated as mandatory , like compliance training. No motivation = no success. They’re too broad. Go for it!
If the User Experience Annoys, Fix It.
AUGUST 27, 2015
I had a bad user experience (UX) at a dollar store a while back. I’m not talking about customer service, but actual UX design. swiped my card into the card reader to pay. prompt told me to click “Enter,” with an arrow pointing at one of the buttons. It’s a good thing I stopped, because the button the arrow pointed to wasn’t the enter button. It was on the other end of the keypad. This is normal.
Don’t Just Tell, Show: the Value of Examples
JANUARY 20, 2015
I found something interesting while cleaning off an old shelf recently. It was a children’s story called Officer Buckle and Gloria, by Peggy Rathmann. planned on reading it one last time and then donating it. Instead, I kept the book. Here’s a summary. Officer Buckle is a police officer. He spends a lot of time reading important safety tips to school children. But the children never listen.
How to Create Engaging Video-based eLearning
MAY 8, 2014
Visuals are processed 60,000 times faster in the brain than text. If that doesn’t make your jaw drop, then think about the fact that viewers spend twice as much time engaging with video content over text only. Video is great because it appeals to many types of learners. Here are some tips, tools, and techniques you can use to share educational footage that engages members: 1) Tell a story.