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The budget didn’t fail your low-budget eLearning. What else did? Your enthusiasm to use all of it.

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Is this how you arrive at your project budgets? “I promise, it’s not us!” Let’s meet the common Scapegoat: Don’t we hear the following statements very often? “The training wasn’t very effective since we had very small budgets and couldn’t do a lot of stuff we wanted to.”. “We couldn’t afford good quality animations in our eLearning since this is a low-budget project and hence the impact is not great”.

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Meet Greg, the man who believes Games are the best tools to change the world and beyond

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1. How did it happen? Tell us what brought you in to game development. Greg Acuna, CEO of Earthlings Infotech, Pvt. Ltd. First let me tell you about the genesis of the project. Over 20 years ago I became obsessed with the idea of changing the world by creating a platform where young people learn together through cooperation and collaboration. I saw in the early days of the internet an opportunity to break down barriers and empower youth to make the world a better place.

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Protected: Meet the man who is using games to not only make the world a better place, but also education, a fun-filled experience.

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This post is password protected. You must visit the website and enter the password to continue reading. Advertisements.

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Bringing the Fun to the Game by Mindy Wallis

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Most people don’t enjoy the training that they’re assigned by their employers, so the L & D industry has spent a lot of time talking about “gamification” over the past few years. Because who doesn’t love games? Of course, the training itself is still compulsory, so just making it more “game-like” is unlikely to make it more fun. Why? Because doing something that you don’t want to do isn’t fun.

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Learning from Games – Games Beyond Stereotypes #03 Her Story

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Hello there! Welcome to the third post in the series “Learning from Games”. In this series, I try to break apart some of the most unique games I’ve played. If this is your first time here, I recommend you start with the first post in the series. Let’s move on to today’s game. Today, we’re going to talk about a very special game that surprised me in a lot of ways.

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Learning from Games – Games Beyond Stereotypes #02 Keep Talking & Nobody Explodes

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Hi there! In his best-selling learning book “ The Gamification of Learning and Instruction ”, Professor Karl M. Kapp discusses the 12 game elements that make a game motivational, exciting, and sometimes irresistible. I remember the day we discussed these with our learning design team. Many of us had an opinion that these can be used most likely in hardcore video games that are developed using numerous resources and with high budgets.

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Learning From Games – Games Beyond Stereotypes #01Firewatch

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I still remember the first time the concept of game-based learning was introduced to our learning design team at the office. Some of them were excited while some kept their distance from the discussion calling it silly. The ones who kept their distance are the ones who had a standard picture of video games in their minds (shoot, run, jump, race, fight, win) and hence couldn’t see a lot of inspiration coming in there in terms of design thinking and user experience.

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