March, 2007

Kapp Notes

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Today's Toys, Tomorrow's Tools

Kapp Notes

This week over at TrainingDay , my post Today's Toys, Tomorrow's Tools is a little bit of a rant. But I think it is important to continually remind ourselves that the upcoming gamers are going to learn differently than us digital immigrants and we need to adapt as well as help them adapt.we can't dictate terms to these digital natives.it won't work.

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Suprise!

Kapp Notes

So for my 40th Birthday (yes, I look 20 in my profile photo.). My wife surprises our family with a cruise. So we all headed to the Caribbean. Therefore, posts on this blog have been delayed and I might still be a little intermittent in the near future, I haven't been able to get the best Internet access from the ship.

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Book Related Developments

Kapp Notes

As Gadgets, Games and Gizmos for Learning nears it release day of April 14, 2007. A number of book related developments are occuring. First, Training Consultant Steve Woodruff's on his blog Impactiviti has done a nice and thoughtful review of the book (scroll down to see it.) Here are some quotes (positive): A very helpful snippet from the book is a chart (on page 16) showing how games have evolved in four different stages, with ever greater levels of interactivity, immersion, complexity, and co

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Gadgets, Games and Gizmos: Virtual Reality is Back

Kapp Notes

When I was in graduate school many moons ago, the big thing was virtual reality. The concept was that the learner would immerse him or herself into an environment and then interact with the environment. It was really over-hyped and never went anywhere. It appears to me from recent events that virtual reality is back.in a big way. First I run into the idea of a helmut that reads your mind and sends commands to the video game you are playing, Interface Be Gone.

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Gadgets, Games and Gizmos April Webinar

Kapp Notes

If you have some time on Friday, April 20, 2007.join me for an Adobe Luminary eSeminar Series: eLearning, Sales & Marketing from 10:00 AM - 11:00 AM US/Pacific. My topic will be Gadgets, Games and Gizmos for Learning: Transferring Knowledge to the Gamers Here is the description: Learn how the incoming, techno-savvy gamer generation will turn traditional training programs upside down.

Games 100
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Design: Inside the Interface

Kapp Notes

With a few modifications, this video could be used to teach about computer viruses, 3D authoring systems, desktop icons and other elements of the basic desktop envrionment all through the use of an interesting video and unusual perspective. Sure beats traditional software training. This short video takes the learner inside the interface and allows them to view the software from a completely new perspective and it tells an interesting story with no words.

Design 100
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Gadgets, Games and Gizmos: Interface Be Gone

Kapp Notes

Interfaces, or the lack of interfaces seems to be a theme lately. I thought the posting, What Interface? provided a provocative glimpse into the future but.it was nothing compared to the concept of a helmet that reads your thoughts and then controls images on the screen to help you play video games without a controller. No joystick or controller, just put the helmut on your head and begin playing.with your mind.

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