Game Levels and Scaffolding–They’re Related
Kapp Notes
MARCH 7, 2011
Mission-based levels serve several purposes within the design of a game. One purpose is to keep the game space manageable. Early level.simple and easy.but wait, it gets harder. Developing a game in which a player wanders through one vast level accomplishing hundreds of objectives and interacting with dozens of non-player characters is a daunting programming task and is intimidating for the player.
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