Sat.Apr 02, 2011 - Fri.Apr 08, 2011

Kapp Notes

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Gamification Books

Kapp Notes

Here are some books that can be read that discuss different elements of “Gamification.&#. Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete by Byron Reevers and J. Leighton Read. Published by Harvard Business Press. This book primarily focuses on massively multiplayer online role play games (MMORPGs) and is focused toward a business audience.

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Turning an Exam into a “Game”

Kapp Notes

Here is an interesting example of using an immersive 3D learning environment to provide a realistic training experience and an unusual examination process. Below are some highlights from a case study sent to me by Caspian Learning, the makers of the 3D simulation software, Thinking Worlds. Its pretty fascinating and ground breaking use of 3D for testing in the energy industry.

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My Interview on Making Money in Virtual Worlds

Kapp Notes

At the end of last year, I was interviewed on the topic of “Making Money in Virtual Worlds&# and spoke at the University of Washington Virtual Worlds Program 2011. It was a lot of fun and the questions were very thought provoking. Here is the interview.

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The College Tour Right of Passage–Done Virtually

Kapp Notes

Well, its the time in my life where things have gone full circle. I am now touring colleges with my oldest son. I remember tour colleges myself trying to find that perfect fit. So, we pile into the car and drive all over in search of the perfect campus. Visiting college campuses was never easier. But…there will soon be another way of touring campuses.