Sat.Oct 13, 2012 - Fri.Oct 19, 2012

Kapp Notes

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Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

Here are some thoughts on what needs to be done to develop an instructional game that meets the objective of actually teaching something to the player. To ensure that the goals of a serious game are met, the first priority is to design the game to focus on those learning or social objectives from the beginning and not as an afterthought. One can’t bolt game elements onto traditional learning or social education and expect that to be an effective, interesting or even instructional game.

Games 275
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Does #Gamification Have Advantages Over Traditionally Designed Instruction?

Kapp Notes

Gamification has several definitions but the one I find most compelling is one that involves elements of games beyond just points, badges and leaderboards. A definition that includes using elements like challenge, story, role-play, feedback–what I call “deeper” game elements. When examined that way, one major advantage that gamification has over many traditionally designed e-learning courses and classroom lectures is the high level of interactivity, the expectation of a difficu