2012

Kapp Notes

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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

Here are four papers, articles, and/or chapters that discuss various aspects of gamification and what it means to education, learning and the public in general. WARNING–There is not a general consensus among these articles…that’s exactly why I collected these different views. The first article is from an online journal called GAME.

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Three Videos Related to the Future of Learning

Kapp Notes

Here are three videos, all from a slightly different perspective that, I think, are related in one way or another to the future of learning both within organizations and within academic institutions. We need to learn from the expert teachers, from what is happening online and, of course, from games. What makes a teacher great? (this clear back from 2012).

Video 279
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3D Virtual Worlds are NOT Dead, Dying or Disappearing

Kapp Notes

There are many reasons by I believe that virtual worlds are not dead, dying or disappearing. In fact, I believe that they are gaining momentum and are becoming more and more impactful as the technology gets better and more real world business cases are indicating the value of these environments, in addition there are several initiatives that are examples of the kinds of projects that are are driving virtual worlds.

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Ideas About Games and Learner Assessment

Kapp Notes

Just read an article in our local newspaper that indicated the state of Pennsylvania spent $30 million dollars last year on testing. It kinda made me sick…especially since fill-in-the-blank testing only really has value when measuring a person’s ability to be successful at fill-in-the-blank tests, no real-world application. Games would be so much better at teaching application.

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Gamification in the Realm of Employee Training

Kapp Notes

Interview training developed with the Thinking Worlds Tool. Gamification can play a key role in how organizations train employees because it does two key things. First, Gamification forces designers of instruction within organizations or supporting organizations to think through how to make learning more engaging. It provides a new lens for the creation of all types of instruction, the lens of game-designer.

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Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

Here are some thoughts on what needs to be done to develop an instructional game that meets the objective of actually teaching something to the player. To ensure that the goals of a serious game are met, the first priority is to design the game to focus on those learning or social objectives from the beginning and not as an afterthought. One can’t bolt game elements onto traditional learning or social education and expect that to be an effective, interesting or even instructional game.

Games 275
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Video games as Good Teachers

Kapp Notes

It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Learning is most effective when the learner has an achievable, well-defined goal. With a goal, you are “willing to be corrected for your mistakes and accept ‘try this, do that’ advice in order to achieve your success [50].

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