| | | Skilful Minds | | | | 53 articles |
| Page 1 of 1 | Previous | Next | SKILFUL MINDS MARCH 22, 2009 SharePoint is not Enterprise 2.0 or Social Networking " Skilful Minds The title for this post is drawn from a recent assessment of SharePoint 2007 offered on Thomas Vander Wal's bog, Personal InfoCloud. Thomas' post, as always, offers a unique point of view on what Enterprise 2.0 consists and, specifically, how SharePoint measures up. He isn't offering his own formal assessment as much as reporting the stories clients and potential clients shared with him over the past couple of years. The social software stack, in particular the difference between collective understanding and collaborative understanding, frames Vander Wal's perspective. Web 2.0 elearning 2.0 | SKILFUL MINDS JUNE 27, 2011 Social Flow and Collaboration in Gameful Design Social Flow in Gameful Design made the point that social flow contrasts to Csikszentmihalyi's original concept of individual or solitary flow, in which a person's engagement in actions is optimal, where they lose a sense of time and awareness of self in an intrisincally rewarding feeling. Social flow implies a qualitatively different order of the flow experience, a group-level experience. As Simon Wiscombe recently observed , "Gamification is inherently flawed because it focuses on rewarding players for the end-state." Recent social psychological research supports Simon's point. | | | | | | | SKILFUL MINDS AUGUST 27, 2009 Empathy and Collaboration in Social Business Design To get to the main point quickly, let's do what few people offering thoughts about collaboration actually do. Let's explicitly discuss what it is. First off, collaboration isn't just about people sharing information to achieve common goals. Collaboration is about people working with other people to achieve common goals. Advocates of Enterprise 2.0 sometimes make the fundamental mistake of arguing that collaboration is really only about achieving goals, leaving the implication that incorporating social software into the workflow of organizations is sufficient. It requires shared experience. | SKILFUL MINDS MARCH 27, 2013 Collaboration, Empathy, and Language in Global Teams The trade-offs in deciding whether to implement a lingua franca policy are pretty well known. Pressure from other global players such as suppliers, customers, partners, and competitors who increasingly use English is one. Diversification of organizational tasks across departments in different countries creates bottlenecks without a lingua franca, increasing inefficiencies. third reason relates to making mergers and acquisitions among global companies smoother in organizational terms. Change Management Collaboration Enterprise 2.0 | SKILFUL MINDS SEPTEMBER 28, 2011 Social Flow and the Paradox of Exception Handling in ACM There is nothing like an exception to the way things are done to highlight the need to increase knowledge sharing, especially if the exception is one instance of a pattern that results in bad experiences for customers. As Jay Cross recently noted, people learning at work rely on social, or informal learning, around 80% of the time. It is not coincidence that the two numbers are aligned. | SKILFUL MINDS JULY 12, 2010 Video Analysis for Experience Design: The Video Card Family Game Digital ethnography is an increasingly feasible research technique as smartphones decrease in cost and more people carry them around. The photographic capability of smartphones is an important resource in making digital research ubiquitous, giving people the ability to capture images and record observations as they go about their everyday lives, and characterize those observations for ethnographers. Of course, taking photographs and sharing them online as part of a diary or journal for ethnographic research predates smartphones. | | | | | | | | | -
SKILFUL MINDS | SATURDAY, MAY 21, 2011 Social Flow in Gameful Design Don't Gamify Wild Bill discussed the importance of designing for voluntary play in serious games. Play is the baseline requirement for any game designed to provide useful indicators for gauging individual and organizational successes over time. Specifically, my point is that those interested in gamifying employee engagement in social business, and who also aim to effectively use collaboration, must optimally design for emergence not just competition and cooperation as guiding principles. Collaboration Community 2.0 Experience Design Gameful Design Social Business Design Social Learning MORE >> -
SKILFUL MINDS | THURSDAY, MAY 2, 2013 Paradigm Shifts, TED Talks, and the Rosetta Stone 'People discussing the pace of change that organizations face in dealing with connected customers, globalization, competition, distributed workforces, innovation, etc. often assert that a paradigm shift is needed. agree with the basic point. However, the way forward is seldom clear and simple when facing the need for dramatic changes in how we think about organizing what we know into practical changes to such fundamental challenges. Collaboration Experience Design Innovation Social Media Egyptian hieroglyphs invention paradign shift philology Rosetta Stone Social Sciences TED Talk TED Thinkin MORE >> -
SKILFUL MINDS | SATURDAY, AUGUST 14, 2010 Gossip, Collaboration, and Performance in Distributed Teams What do you think the typical manager might say if you told them their employees don't gossip and engage one another in non-work related tasks enough? Most managers have heard of the watercooler effect without ever having the meaning of the concept sink in to their understanding of how it relates to performance and collaboration. couple of studies released this summer dealing with performance and collaboration in teams merit consideration. Customer Experience Experience Design social networking Enterprise 2.0 elearning 2.0 empathy MORE >> -
SKILFUL MINDS | MONDAY, AUGUST 10, 2009 Scalable Learning and Learnscapes in Social Business Design When a learning architecture supports all types of learning along the range of formal, non-formal, and informal experiences, it simply means that small chunks of formal learning are available as resources for non-formal and informal learning. It also means that the knowledge created through non-formal learning (whether mentored, self-directed, or accomplished in collaboration with others), or informal learning taken on its own, becomes a resource in developing new formal learning content. e-Learning 2.0 Big Shift elearning 2.0 MORE >> -
SKILFUL MINDS | MONDAY, APRIL 25, 2011 Don’t Gamify Wild Bill There is a lot, actually a whole lot, of buzz over the past year about the gamification of business, specifically marketing, training, customer service. Much of it misses the simple point that it is the experience with it, the playfulness of it, that makes a game. Not the scoring system, or the rewards, or anything else can make up for a game that participants (customers or employees) don't experience as play. I'm not saying that incorporating game mechanics into relationships cannot create a motivating dynamic, at least over the short run. It certainly can. MORE >>
- Social Business Design: Insights from HP’s WaterCooler SKILFUL MINDS | WEDNESDAY, JULY 15, 2009
- What are the Organizational Limits to Analytics in SCRM? SKILFUL MINDS | THURSDAY, JUNE 24, 2010
- Social Learning and Exception Handling SKILFUL MINDS | THURSDAY, DECEMBER 9, 2010
- Transformations in the Grocery Shopping Service Journey SKILFUL MINDS | THURSDAY, APRIL 15, 2010
- Social Learning, Collaboration, and Team Identity SKILFUL MINDS | WEDNESDAY, MARCH 3, 2010
- Social Media is a Compound Noun SKILFUL MINDS | THURSDAY, SEPTEMBER 3, 2009
- Ethnography and Ubiquitous Digital Research SKILFUL MINDS | THURSDAY, FEBRUARY 4, 2010
- Social Media Robots, Personas, and Narrative Gaps in Qualitative Research SKILFUL MINDS | FRIDAY, APRIL 1, 2011
- Shaping Social Business Ecosystems as Learnscapes SKILFUL MINDS | TUESDAY, AUGUST 18, 2009
- Brand Experiences are for Employees and Customers SKILFUL MINDS | MONDAY, APRIL 6, 2009
- Finding the Social Core of Facebook Friends: Revisiting the Dunbar Number SKILFUL MINDS | SUNDAY, MARCH 1, 2009
- Ethnography, Globalization, and Experience Design SKILFUL MINDS | WEDNESDAY, DECEMBER 2, 2009
- Using Social Network Analysis in Social Business Design SKILFUL MINDS | WEDNESDAY, SEPTEMBER 23, 2009
- Business Exceptions Are Not Always What They Seem SKILFUL MINDS | TUESDAY, APRIL 30, 2013
- Social Networking with Roto-Rooter SKILFUL MINDS | THURSDAY, OCTOBER 22, 2009
- Social Business Design and Multichannel Team Collaboration SKILFUL MINDS | TUESDAY, JULY 7, 2009
- Podular Organization and Edge Businesses SKILFUL MINDS | THURSDAY, MAY 9, 2013
- Learnable Services, CRM, and Social Business Design SKILFUL MINDS | MONDAY, MARCH 29, 2010
- The Fallacy of Open/Closed Culture in Social Business Design SKILFUL MINDS | TUESDAY, SEPTEMBER 22, 2009
- Social Media, Word of Mouth, and the Cynefin Framework SKILFUL MINDS | MONDAY, APRIL 20, 2009
- Dialogue Strategy and Social CRM: A Customer Experience with XO SKILFUL MINDS | MONDAY, JUNE 7, 2010
- Revisiting the Great Innovation Debate SKILFUL MINDS | WEDNESDAY, JANUARY 2, 2013
- Institutional Innovation and Podular Design SKILFUL MINDS | THURSDAY, JANUARY 31, 2013
- Customer Competencies, Co-Creation, and Brand Communities SKILFUL MINDS | TUESDAY, OCTOBER 20, 2009
- Social Business, the Golden Rule, and Open Empathy Organization SKILFUL MINDS | WEDNESDAY, MAY 20, 2009
- Experience Design and the Intelligibility of Interfaces SKILFUL MINDS | TUESDAY, FEBRUARY 16, 2010
- Failing to See Money Hiding in Plain Sight SKILFUL MINDS | MONDAY, OCTOBER 4, 2010
- On the Roots of Social Computing SKILFUL MINDS | THURSDAY, NOVEMBER 17, 2011
- Wayfinding, Purposive Desire, and Service Design SKILFUL MINDS | TUESDAY, APRIL 20, 2010
- Thoughts on Cisco, Telepresence, and Reciprocity SKILFUL MINDS | WEDNESDAY, NOVEMBER 18, 2009
- Validating Customer Communities SKILFUL MINDS | MONDAY, OCTOBER 12, 2009
- A Learnability and Experience Design Update SKILFUL MINDS | TUESDAY, NOVEMBER 8, 2011
- Exploring the Usefulness of Chartjunk at STLUX’11 SKILFUL MINDS | TUESDAY, APRIL 5, 2011
- Remembering VizAbility SKILFUL MINDS | TUESDAY, MARCH 3, 2009
- Informal Learning in Health Care 2.0 SKILFUL MINDS | WEDNESDAY, AUGUST 19, 2009
- Reflections on Soil and Smartphones SKILFUL MINDS | TUESDAY, SEPTEMBER 1, 2009
- Joining the eLearningLearning Community SKILFUL MINDS | SATURDAY, AUGUST 1, 2009
- Everyone Doesn’t Love the IPod SKILFUL MINDS | MONDAY, JANUARY 2, 2006
- Museums and Folksonomies SKILFUL MINDS | THURSDAY, FEBRUARY 2, 2006
- Museum of Lost Interactions: The Social Communicator in 1932 SKILFUL MINDS | MONDAY, FEBRUARY 2, 2009
- CMR as a Precursor of VRM SKILFUL MINDS | WEDNESDAY, MAY 27, 2009
- Talking about Flatland as Visualized by Carl Sagan SKILFUL MINDS | TUESDAY, JULY 28, 2009
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