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Less Is More: Applying Learning Theory to Design

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The post Less Is More: Applying Learning Theory to Design appeared first on HT2. Best Practice Learning Design design memory

Social Learning: How To Do It Right

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At HT2, we believe that all learning is social – so much so that we’ve adopted it as our strapline. Many organisations are already using social learning to great effect, and we shared some of the methods you can use to help it flourish in a recent post. But whether you’re looking at transitioning to […]. The post Social Learning: How To Do It Right appeared first on HT2.

Memory, Forgetting and Information Overload

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The post Memory, Forgetting and Information Overload appeared first on HT2. Best Practice Learning Design hangout memory

4 Ways to use Curation in Learning

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I’m getting very excited about the possibilities of using more digital curation in learning.  The trouble with curation is that I’m seeing it everywhere. Inspiration is how I term curation that is done by other people on your behalf, outside of a formal learning environment.  Aggregation is the same thing, but done within a formal learning context.  Aggregation. Integration. Summing up.

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New Brandon Hall Group report forecasts major shift in 2016 online learning trends

Companies are increasingly dissatisfied with online learning tools, prompting many to reinvest in technology that supports a modern training approach. Download the report from Brandon Hall Group to see how new investments are bringing real business results.

Open Badges; issuing with the xAPI

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Online learning is becoming more complex. It’s social, gamified, blended, active, synchronous, informal and all the rest of it. Simply getting a certificate for turning up and consuming content seems somewhat inappropriate as a measure of learning. Bryan Mathers; CC BY-SA 2.0 We know we can use the xAPI to start tracking all of these different forms of activity. Enter Open Badges.

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How to Gamify Your MOOCs

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The post How to Gamify Your MOOCs appeared first on HT2. Learning Design Curatr MOOCs

Gamification, Wearables and Wellbeing: The HT2 Steps Challenge

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The post Gamification, Wearables and Wellbeing: The HT2 Steps Challenge appeared first on HT2. Learning Design Learning Tech & Trends Gamification wearables

5 learning tech buzzwords worth defending

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This post first appeared in the October edition of Inside Learning Technologies. It’s easy being a cynic. I’ve found that the more time I spend in the learning industry, the easier it becomes to dismiss new ideas as fads. A new piece of hardware comes out; it will never takeoff. A new platform emerges; it will never work in my organization. Perhaps it’s time to change our framing. Big Data. Badges.

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Our next version of Curatr

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We’re just about to start beta testing the next version of Curatr , our Social Learning platform. We update the platform throughout the year (this is the 17th release since September 2013), but this update is more significant. Curatr’s UI has always been one of our most unique features. Its also been divisive. But Curatr is more than any particular layout. Introducing real-time chat.

Top 50 Education and Technology Journals

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I’m knee-deep in literature review at the moment for my doctorate. Such a joyous way to start the new year! Anyhow, a part of this has been to review the quality rankings of journals in the area. It was a bit of a pain so I thought I would share the results, just in case some poor unfortunate soul needs to do something similar! Using the SJR indicator, (González-Pereira et al, 2010) available through the SCImago Journal & Country Rank portal, Journals within Social Sciences and Education were ranked according to quality score. Title. Total Docs. 2011). Total Docs. 3years). 1. 0.089.

The Top 5 Articles from the #LearnxAPI MOOC

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As we look back on the MOOC that was #LearnxAPI , so we begin to understand what content worked best for our audience. So join me in this #xAPI link-bait article to see the five most popular articles on the MOOC, based on user interaction (that is views + comments + votes as recorded using xAPI, of course): 5. xAPi in Action. I get carried away in this video; at one point my hands appear to act independently of my body. If you can get over that (and apparently most people did) then you’ll get to watch a quick introduction to xAPI for newcomers. An oldie, but a goodie. plugin/show?list=ghi&layout=full&show_header=true&show_author=true&show_tools=true&show_sharing=true&per_page=25′></script><div

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Whitepaper: When The LMS Isn’t Enough

In this whitepaper, you will discover the main reasons why the LMS alone is no longer meeting the needs of the modern learner. More importantly, you will learn what you can do to enhance its value.

50 free sources of learning content for your curation

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Christmas always brings a conundrum. The kids want new toys, but they don’t play with the ones they’ve already got! Dutifully, you spend your hard earned cash adding to the pile of toys. Recognition is fleeting. By the time you read this blog, all new toys will have become a part of the amorphous mass of toys that sits in the corner of the bedroom. There they are doomed to remain, relatively untouched for the rest of the year, until of course the cycle begins again. Nothing changes as we get older. Or indeed when we move to the world of work. New toys, that’s what we need.

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Why I’m adopting Tin Can

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I’ve never been a big fan of SCORM as a standard. Whilst I can easily buy into the need for such a standard to exist, it’s always bothered me that we’ve been forced into reverting to type whenever SCORM comes into the debate. The philosophy forces one into creating packages of sequenced content for learners to play through. Enter Tin Can. And using Tin Can, I can know this.

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Learning Without Strategy

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Mindmeld; there's an app for that. Last week I attended the Learning Without Frontiers conference and the Learning Technologies exhibition.  LWF was a pretty profound affair.  As Dan Pontefract put it; LWF is the TED of learning.  These words stuck with me as I experienced the rest of the conference and I began to link Chomsky’s thoughts back to my own world.  Nothing.  Nothing. 

The 4 pillars of Gamification

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I’m often challenged on what qualifies as a ‘game’ My favourite definition of a game comes from game design guru Jesse Schell who said that “ a game is a problem solving activity, approached with a playful attitude ”. That’s a pretty broad brush, but I don’t think you can actually get one much finer. Dig a little deeper though and you realise that it’s probably not the case. Wrong!

Learning Goes Social at eLN November Conference

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The post Learning Goes Social at eLN November Conference appeared first on HT2. Events News events news

Storyboarding for eLearning

Storyboarding is a very important step for creating eLearning courses. But don’t you feel it’s a waste of time to start creating the courses from scratch and copy-paste text and other objects from the storyboard to the eLearning tool for course development.

The Realities of MOOCs

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This blog first appeared on the ASTD’s Learning Technologies blog , March 2013. Two weeks ago we launched a Massive Open Online Course (MOOC) in association with the University of San Diego (USD). Based on “Sustainability in the Supply Chain,” the six-week course is aimed at managers working in supply chain positions around the world. Two Types of MOOCs. Closer Look at Our MOOC. eLearning

20 Free Sources of Learning Content for Your Curation

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One of the biggest fears people have when first starting out with Massive Open Online Courses (MOOCs) is just where to find all the relevant content needed for your course to be a success. Utilising existing content – whether it be owned by your organisation, or looking externally to governing bodies or thought leaders in […]. Tips & Tricks MOOC

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Learning Locker: The Open Source Learning Record Store

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Today we announce the new version of Learning Locker. If you’ve looked at Learning Locker before you will notice that we’ve changed. We haven’t lost sight of our original ideas, we’ve just changed our approach. Learning Locker will become the first enterprise-ready Learning Record Store to be available completely open source. Here’s what we’re thinking…. The idea was, and remains, a cool one.

Simple rules, complex behaviours: gamification and learning

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One of the most common criticisms of gamification for learning is the belief that gamification techniques can only reinforce a simplistic, behavioural approach, when what we really need to foster is creative knowledge creation. Increasingly, I don’t see a conflict. believe one can lead to the other. You don’t score goals without taking shots on goal. The same is true of creativity.

Evaluating Training - Capturing the Benefits Aspects of ROI

Training evaluation is necessary and, in many ways, critical to the success of a business. But because short term priorities always seem to take precedence, it is typically something we plan to do better in the next course, or maybe next month, or even next year. After all, we’ve managed pretty well up to now, so surely another year can’t hurt!

The trouble with owning your own learning data

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In the next couple of weeks we’ll release our beta version of Learning Locker. With this product we’re going to give people an opportunity to take ownership of the data that is created by them when they interact with systems and people. Previously this data has always been locked away in an organisation’s Learning Management System, or is just lost to the ether. Viewed an article? We’ll track that.

Learning from social learning

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For the last couple of weeks I’ve been facilitating an online LAB, courtesy of the Masie Consortium , investigating social learning. We set out to investigate three key areas: 1. How is the role of social learning evolving in our organisations? 2. How is curation impacting the social learning mix? 3. What effect is gamification having on social? To facilitate the investigation we decided to eat our own metaphorical dog food and do the whole LAB online as a social learning event. We used Curatr to seed content for discussion into a series of sequential levels. Did we learn anything? Not a bit!

Making MOOCs Work For You

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One of the issues often reported around Massive Open Online Courses (MOOCs) is the high ‘drop out’ rate associated with them. All to often, the focus is on completion rates, i.e. ‘finishing’ the actual course. But as people development professionals, we know ‘completion’ is rarely the goal – Change is what we’re really trying to […]. The post Making MOOCs Work For You appeared first on HT2. Tips & Tricks MOOC

What Walter White Can Teach Us About Learning Design

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When do you become hooked on a TV series? Netflix have done some research on this and are able to pinpoint the episode that becomes the tipping point and people become hooked. Their definition of “hooked” being the episode where 70% of the people who watch it, go on to complete the whole series. Amongst Amongst the […]. Tips & Tricks audience MOOC

Seven Simple Secrets to Off-the-Shelf Course Success

Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.

The future of online learning? A case study of Curatr in action…

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A couple weeks ago we finished up with the facilitation of an 8 week course at the University of San Diego using Curatr , our new platform to get learners engaged in a Social Learning experience. We think the results have been pretty stunning, so I’ve put together a quick PDF case study to highlight some of the key findings. To download the PDF, please click here. We’ve still got work to do to make the platform everyone we want it to be, that much we know. That’s an enormous return on investment, given the typical figures we see for development hours versus learning time.

Learning Locker: it’s your data

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Guest blogger: Dave Tosh. A new product that we are currently working on here at HT2, Learning Locker, has several important aspects at its core, one of which is data ownership. In a nutshell, Learning Locker provides a destination where users can create a personal locker housing their learning data that they can then put to work for them. The data comes from a variety of sources including the web and any learning platform that exports Tin Can statements. ” How does it work? The initial prototype is fairly basic. “verb”: {. “id”: “[link]. “[link] {.

Can Gamification avoid becoming the next business fad?

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It’s official, the buzzword of 2011 is ‘Gamification’. I say ‘official’ in the loosest possible sense but I’m going to give myself a +1 for ‘eye-catching statements’ either way. Whilst the learning world is stealing a slow and suspicious march towards the concept of Gamification, the wider business world is setting off like Usain Bolt in hunt of the nearest KFC. The idea is simple. Work is not.

The Ubiquity of Informal Learning: Beyond the 70/20/10 Model

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This post first appeared at Learning Solutions Magazine. So I’ve had a bit of a bugbear for a while and I’m starting to feel that I’m not alone. It’s 70/20/10, the oft-quoted model from which we derive that the majority of learning happens from on the job experience, as opposed to learning from peers or in a formal learning environment. That’s not to say that I think the importance we give to informal learning is wrong, far from it. It is more that I think we’ve got the wrong model at the heart of the movement. Learning Styles “seemed to fit.” different model perhaps? So what’s my point?

Move Beyond Learning to Applying: A Modern Management Development Program

A better way to develop front-line managers !It’s well documented that people leave managers – not companies. Download this guide to learn how to shift the perspective from event to journey and how to take learners through Proficiency Journeys to get results.

Angry Birds and my moment of need.

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This blog first appeared as a guest post for my 30 under 30 colleague, Innovative Sarah. Check out her blog for a fast growing guide to the world of innovative learning technology through the eyes of a Googler. You know what they say; fool me once, shame on you, fool me twice shame on me. What happens on the third occasion? Well, in my case I write a blog.

How can Social Learning scale massively? Lesson from World of Warcraft…

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Much fuss is made of class-size effects in schools, but I often get blank stares when I talk about the dangers of putting 10,000 people together in an online learning environment. This might be OK in an environment with no social interaction, but what about where we are trying to foster Social Learning? Increasingly, the call is going out for some sort form of Social Learning to be a part of our online learning initiatives. Quite right, too. We’re well aware of evidence linking Social Context and long-term learning retention. We know how important Social Comparison is to our lives.

Engaging Learners with a Social Game: A Case Study

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Last week we launched one of our latest projects, PonyPrep , on behalf of our clients The Pony Club. Most of our projects are internal or otherwise private, so I take a great pleasure in being able to show this one off! About PonyPrep. PonyPrep is the place to practise online for Pony Club. We wanted participants to be in control of their own learning. The Twist… So far, so familiar.

Social Learning: Answers to 8 Crucial Questions

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I’ve got an odd relationship with the notion of social learning. Whilst I’m often at pains to remind people that social learning is nothing new, I’m acutely aware that the term is today a much broader one than it has been in years gone by. But ’social’ is something of a pariah in the corporate learning world, at least increasingly so it would seem.

5 Unknown Ways You're Wasting Your Training Budget

In the US alone, companies spend over $70 billion on corporate training and about $1000 on individual employees according to Bersin by Deloitte. When it comes to training budgets, leaders struggle to pinpoint what impact (if any) their training programs are having. So what's the result? Companies end up wasting millions of dollars each year on ineffective training practices.

An Introduction to xAPI Data Analysis

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It’s pretty hard to go to a learning conference these days without hearing words like “xAPI” and “data”, and “analytics”. xAPI is still new enough that a pretty common question is: How do I get started? That’s a question that Sean Putman & I got to tackle at DevLearn this year. Sean’s fantastic at […]. The post An Introduction to xAPI Data Analysis appeared first on HT2.

Content or Conversation: What’s Your Focus?

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I don’t know if it’s the same with you, but there’s a piece of content that just seems to stick with me. find myself consuming it over and over again, being able to recount chunks of it almost verbatim and sharing it with others time and time again. For me, this particular piece of […]. The post Content or Conversation: What’s Your Focus? appeared first on HT2.

Making our time-lapse animation

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With this in mind I picked up the phone to Tim at Creative Connections , whose team I’d seen work a few months previously. On the day of the shoot we worked the script for about an hour before coming up with some initial storyboards.  We wanted to let the artists inject their sense of flair to the occasion, so we weren’t overly prescriptive. Probably more like 12 man days in total.

Harry Potter and the Half-Baked iBook

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The Monster Book of Monsters is a must-read for all aspiring witches and wizards.  With moving pictures and articles on every topic of note, the only real drawback to the textbook is its predisposition to take a chunk out of you.   But this isn’t so different to mere muggle students, whose wallets get a chunk taken out of them by textbook purchasing on an annual basis.  Textbooks helped this.

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Workbook: Gamification and Your Enterprise Learning Strategy

This workbook is a response to your need to understand how to strategically incorporate gamification into your learning strategy, in order to drive real business results. It’s designed to be printed, written in and used as a guide.

Curatr’s A-Comin’…

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For the last 6 months we’ve been diligently working with our pilot partners to improve and develop Curatr. But now it’s almost time to come out of beta and officially launch Curatr on the world. But before I do that let me give you a brief glimpse into 3 of the updated features we’ve been working on which we’re quite excited about…. 1. Social Response questions. Player Cards. Simple Administration.

What Social Learning can Learn from Open Source Software (part one)

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Over the last six months I’ve been immersed in the world of Open Source Software. At first glance, giving stuff away would seem easy. You package things up, make them available and the world will come knocking for your product, right?  Wrong! Turns out, giving stuff away is hard work. Really hard work. Here’s the first part of my thinking… The Lonely Coder. The complaints.

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