My Favorite e-Learning Infographics
NOVEMBER 25, 2012
Summary: Christopher Pappas posted links to 10 Awesome Infographics About e-Learning. looked at all ten and here are the three I liked best. The first infographic below discusses the principles of adult learning. Of course, this isn’t all that could be said about the topic, but the information Nicole gives here is generally consistent with the empirical evidence. Guess who wins?
#DevLearn-313: A New Agile Model – Leaving ADDIE Behind
OCTOBER 31, 2012
Summary: Michael discussed the reasons why we should replace the ADDIE model with Successive Approximation, and how Successive Approximation improves the learning experience. This session was presented by Michael Allen, Chairman and CEO, Allen Interactions. While there have been many adaptations of ADDIE, many of them were made before today’s tools, challenges, and opportunities.
#LCBQ: Does Gamification Have a Role in Workplace Learning?
DECEMBER 18, 2011
Summary: Yes, there’s not only a role for “gamification” in e-learning but the revolution (as I define it) is already well underway! October’s Big Question on the Learning Circuits Blog has to do with gamification and its possible role in workplace learning. Does it have a role? In this post, I’ll weigh in on that question but only as it applies to formal e-learning. Sites like Gamify and Badgeville perpetuate this kind of definition. The problem is that this definition doesn’t go far enough. There are other problems too. Learning Best Practice.
Kevin Mulvihill Now A Featured Writer On eLearning Learning
JUNE 21, 2012
Summary: I’m honored and privileged to announce that I am now one of the featured writers on eLearning Learning. You may have noticed the little badge on the bottom right of this blog that says I’m now one of elearninglearning.com ‘s featured writers! This also means that my blog content here at Sudden Insight is available directly through their site. Other
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#DevLearn-607: Methods for Designing Serious Games
NOVEMBER 2, 2012
Summary: Dexter and Geoff discussed a variety of methods for developing serious games, and introduced the audience to their now-free game engine. This session was presented by Dexter Chow, Chief Creative Officer, and Geoff Beckstrom, Lead Technical Writer; both are from GarageGames. There is market demand for serious games in the consumer and educational markets. Real-world game design methods.
#DevLearn-704: Designing eLearning that Gains and Keeps Learner Attention
NOVEMBER 2, 2012
Summary: Dan provided a variety of techniques and examples to show how we can gain and keep our learner’s attention. This session was presented by Dan Myers, Manager of Instructional Design, The Cheesecake Factory. Today’s learners are faced with distractions – text messages, status updates, phone calls, tweets, and e-mail. These distractions are constant and are not going away.
#DevLearn-GS5: Dayna Steele – 101 Ways to Rock for Success
NOVEMBER 2, 2012
Summary: Dayna provided a number of techniques to make us more successful in life. In the music industry, the term “going platinum” is synonymous with success. Are you creating platinum eLearning? If not, maybe some rock n’ roll inspiration will help. Her latest book is 101 Ways to Rock Your World. But you must also know the passions of your audience. Homework : Do your homework. But keep it brief.
#DevLearn-409: Soft-Skills Simulations – A Road Map for Success
NOVEMBER 1, 2012
Summary: Frito-Lay built a compelling soft-skills simulation using mostly-traditional branching techniques and Articulate Storyline. This session was presented by Chris Ayers, President and CEO, Yukon Learning, and Marvin Mullins, Project Manager, Frito-Lay. Project Background. Frito-Lay has a very structured program that consists of multiple learning events for new hires. Development Process.
Transform Your Video Strategy for Enterprise Learning & Communication
We sat down with Tom Clancy, former CLO of EMC, to discuss the role of video in the future of enterprise learning and communication.
#DevLearn-212: Taking Video to the Next Level
OCTOBER 31, 2012
Summary: Mark tells simple stories through his videos and uses compelling, entertaining characters to tell them. This session was presented by Mark Locke, Multimedia Training Specialist, ServPro Industries, Inc. Video is everywhere and at our fingertips – literally. But of the companies that use video, many aren’t using it to its full potential. What we need to get started. DevLearn 2012
#DevLearn-GS1: Jon Landau – Innovation in Avatar and What Lies Ahead
OCTOBER 31, 2012
Summary: Jon Landau made the case for innovation in e-learning, and also discussed the need to generate an emotional reaction. Jon Landau embraces technology so aggressively and successfully that he’s earned an Academy Award and two Golden Globes for his work producing the two highest-grossing movies of all-time, Avatar and Titanic. We have to be willing to fail to succeed. DevLearn 2012
#DevLearn-113: Applying the Magic of Hollywood to e-Learning
OCTOBER 31, 2012
Summary: Tom argued that quality is all that matters. We should strive for higher production values and shorter trainings that more fully engage our learners. This session was presented by Tom Graunke, Co-Founder and CEO, Stormwind. Why do we remember many details of a three-minute movie trailer? Because it’s exciting and engaging. The goal is to create raving fans! Why do we do this, he asks?
Book Review: Design For How People Learn
OCTOBER 2, 2012
Summary: Written by a master instructional designer, this is a fun, easy read that teaches experienced designers as well as newbies. Highly recommended. Julie Dirksen knows her stuff. As a former staffer with Allen Interactions, she’s been around the best and was obviously paying attention. This is not a college textbook, folks. You will create smart e-learning. Organizational Structure.
Customer Training Completion Rates
Curious to learn how different factors in your training courses may affect completion rates? We crunched the numbers to help you set goals for course completion and build your content strategy. Download the study to learn what kind of content keeps learners engaged, how long courses should be, and more.
eLearning Learning Partners with Training Magazine Network
SEPTEMBER 18, 2012
Summary: eLearning Learning is now providing content for the Training Magazine Network. Training Magazine Network has just announced a partnership with eLearning Learning to bring together their extensive content and community offerings to form the largest e-learning site on the Web. He’s also a fellow blogger and you’ll see a link to his site on my Blogroll at right. Other
Why Articulate Storyline Has Already Become My Go-To Authoring Tool
FEBRUARY 6, 2012
Summary: With Storyline, you get the simplicity you want with the flexibility and power you need. Whether you’re building simple information-based courses or the most critical performance-based trainings, you’ll benefit from the rich capabilities of this forthcoming tool. friend asked me what all the fuss was about concerning Articulate Storyline, a new desktop authoring tool. Power.
#astdTK12: Immersive Learning Simulations – Cutting Through the Hype
JANUARY 30, 2012
Summary: At ASTD’s TechKnowledge 2012, Steven Villachica and Deborah Stone defined immersive learning simulations, offered four tips for building them, and then discussed a simulation they had built together. Steven and Deborah defined an immersive learning simulation loosely, in my opinion. Learners should be engaged at the problem or task level, not just the operational or action level.
#astdTK12: Stuart Crabb Opening Keynote
JANUARY 26, 2012
Summary: Stuart Crabb runs L&D for Facebook and, together with other senior leaders, has crafted a unique culture that inspires excellence and pervasive job satisfaction with their Gen Y staff. Facebook is one of the leading companies on the planet today and they continue to excel even as competitors attempt to catch up to both their business model and market share. Characteristics.
Skill based learning – How it drives an organization’s performance
Training and learning organizations today play an active role in contributing to the bottom line of any organization by aligning their objectives to the immediate business objectives. This provides a solid ground for cost justification and encourages businesses to place training groups right where they should be, at the heart of a growing, thriving, learning culture.
#astdTK12: Yawn-Proof Your e-Learning
JANUARY 26, 2012
Summary: Cammy Bean provided tips for making our e-learning yawn-proof. Finding yourself a bit bored with the e-learning you’ve been creating lately? Cammy Bean offered some tips to jazz up our e-learning courses in this informative session at ASTD TechKnowledge 2012. It was nice-looking, professional-level training. Be conversational. Courses should have stories.
#astdTK12: Tony Bingham and Jane McGonigal Opening Keynote
JANUARY 25, 2012
Summary: In their opening keynotes to the ASTD TechKnowledge 2012 conference, Tony Bingham and Jane McGonigal emphasized the need for collaborative and game-based approaches in our future e-learning projects. Tony Bingham, current ASTD national president, discussed the power of collaboration in his keynote. And nearly everyone is connected through some sort of smart device. Contentment. Excitement.
#astdTK12: Instructional Design for a Semantic Web
JANUARY 25, 2012
Summary: Reuben Tozman introduced the non-technical instructional designer to the principles of the semantic web and presented general areas of interest where instructional designers can begin learning new design skills. Reuben Tozman led a very thought-provoking session on how instructional design should change to integrate more effectively with the coming “semantic” web.
#astdTK12: The ASTD 2012 TechKnowledge Conference is Ready to Begin!
JANUARY 24, 2012
Summary: The conference begins in the morning and I’m attending! Look for new posts on content for the balance of the week! There were some pre-conference workshops to start the week but I skipped those. Regular conference sessions begin in the morning and I’ll be there to update you on the latest trends and topics. ASTD TechKnowledge 2012 Conferences
Seven Simple Secrets to Off-the-Shelf Course Success
Off-the-shelf elearning is applicable for a wide audience, but it won’t address your organization’s unique situations or distinctive content. So are these courses all that helpful? For sure! Read on for 7 secrets to make off-the-self learning your own.
DECEMBER 4, 2011
Summary: Terrence Wing was the consummate professional and still had so much to give to the learning and development community. He will be missed. Friday afternoon I received an email from ASTD and opened it as I normally do without thinking too much about what might be inside. just figured it would be training-related and it turned out it was, but in a very sad way. liked him. Other
My Top 3 Free Stock Art Sites for e-Learning
NOVEMBER 21, 2011
Summary: My top 3 free stock art sites are Every Stock Photo, Creative Commons and Dreamstime. Here are my top 3 favorite sites for stock art that is free to use in my e-learning projects. Since I work as a consultant developing e-learning for different clients, I always have a budget associated with a project, and I always include third party graphic assets in that budget. Every Stock Photo.
My Top 3 Paid Stock Art Sites for e-Learning
OCTOBER 24, 2011
Summary: My top 3 paid stock art sites are iStockPhoto, Fotolia and Shutterstock. Here are my top 3 favorite sites for stock art that I must pay to use in my e-learning projects. I’ll list my top 3 sites for free graphics in a later post. In my courses, I tend to use visual elements on just about every content screen, but I frequently find myself creating my own artwork for these screens. Fotolia.
DevLearn 2011: My Impressions
NOVEMBER 12, 2011
Summary: DevLearn is a great place for e-learning developers to gather and compare notes, and meet their peers. Prepare for the conference properly, and you will maximize the benefit of being there. attended the DevLearn conference in Las Vegas last week. I had a great time, and met a number of my peers, including some whose work I’ve respected for years – people like Ruth Clark, Michael Allen and Clark Quinn. The Pre-Conference Workshop. The workshop didn’t disappoint. Great job, Ruth! Her e-learning best practices absolutely run the gamut of everything we do. product.
Leaving performance reviews behind: Where to start [Guide]
Is your company ready to move beyond the annual performance review? Where do you start? What are the keys to success? In this guide, you’ll gain an understanding of: the forces driving change, three foundations of success and take a deep dive into the skills gap many managers have that will sink your efforts before they start and how to address them.
The Future Role of Learning & Development
APRIL 22, 2016
I’ve just returned from the ASU GSV Summit this week in San Diego, CA. The summit is THE event for Education Technology companies, practitioners, and investors. This year 3500 people from all over the world converged in lovely San Diego to discuss (and envision) the next major transformational innovations in EdTech. It was a fascinating discussion covering a wide range of topics around the future of corporate learning and skills development. One particularly interesting discussion point touched on the future role of the Learning & Development (L&D) organization within corporations.
8 Best Practices For Designing Gamified eLearning Experiences
AUGUST 17, 2016
How To Design Gamified eLearning Experiences. There isn’t any doubt that gamification holds a prominent place in the future of eLearning. This comes as no surprise, thanks to the fact that gamified eLearning courses boost learner engagement , increase motivation , and trigger their competitive nature. Determine WHY And HOW To Gamify Your eLearning Course. Go Beyond Leaderboards.
eLearning Trends of 2016
DECEMBER 2, 2016
As the year ends, we look back at three eLearning trends of 2016. What was predicted? What did you think was important? The results may surprise you. eLearning Trends: Gamification. At the end of 2015, Gamification was the hot trend. We saw analysts predict the continued rise of gamification in 2016. However, our research has shown that associations are lukewarm on the idea of gamification.
Commenting & sharing free 5th innovating pedagogy report #pedagogy #EdTech #OU
DECEMBER 9, 2016
While I was reading the latest innovative pedagogies report, some comments came to mind, which I will gladly share a bit further down this blogpost after a quick description of the report itself. full-text PDF version of this 47 page report is available to download from www.open.ac.uk/innovating. innovating. In the report they provide an overview of emerging innovative pedagogies.
Quality Control process for E-Learning
Quality assurance is often reduced to correcting errors in a nearly completed learning product. But creating a quality assurance process that influences decisions throughout production reduces the amount of revisions. This is the final step to ensuring that e-Learning applications are not themselves a barrier to learning
3 Tricks for Working with SMEs on Branching Scenarios
DECEMBER 6, 2016
If you’ve ever worked with a SME on scenario-based learning, you know it can sometimes be challenging. SMEs who are accustomed to working on traditional elearning may be uncomfortable or unsure how to help you write scenarios. have used these 3 tricks to help SMEs get “unstuck” while working together. Ask for Their Stories. What were they able to accomplish by doing it right?