Tue.Mar 15, 2011

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Re-evaluating Evaluation | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Re-evaluating Evaluation by Barbara on March 16, 2011 in Project Management/Project Delivery For years, I have dutifully included a description of Kirkpatrick’s Four Levels of Learning Evaluation in every proposal for every company I have worked with.

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16 Top Learning, Technology & Media Links: Weekly Digest – 17

Upside Learning

The Internet is going ga ga about it; the mobile lovers can’t seem to get enough of it; the Apple fanboys have already bought it; while the rest have been writing about it. So what is the deal with iPad 2 that had led to a mania of sorts? We give you the lowdown on this new tab – find all that you need to know before spending your dollars on it. More on tips and tricks that will help you get the most out of your iPad, digital story telling and the future of the tablet.

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Adobe Captivate: When It Comes to Images, Choose Your Quality

The Logical Blog by IconLogic

by Kevin Siegel. As a Captivate developer, you are constantly striving to offer the nicest-looking published file, at the smallest possible size. One thing you can do to lower the size of your published video is control the quality of your slides. Captivate offers four image quality levels you can specify. You can apply the settings to individual slides, or for all of the project slides.

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Content Authoring with Video Interactions

Vikas Joshi on Interactive Learning

Trainers have long known the importance of video in all types of training. Digital video has now become so commonplace that nearly everyone knows how to shoot video using a camera or a smart phone, upload it to Youtube and share it with others. It is high time these two trends converged. Content authoring needs to embrace digital video. The newly announced version 8.0 of Elicitus, a leading desktop authoring tool for trainers, educators, subject matter experts and other e-learning creators world

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Quickly Create Personalized Learning Experiences that Work

How can we actively engage learners 24/7, on their level and according to their interests, while respecting their learning styles? It’s not impossible. In this guide: Explore how to transform traditional, one-way videos into two-way interactive learning experiences Understand different types of artificial intelligence (AI), including - Generative vs.

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Cave of Volume: Video Game Level Teaching Students Math

Kapp Notes

I am involved with a National Science Foundation project designed to teach middle school students various Science, Technology, Engineering and Math concepts. You can learn more at the web side Gaming2Learn. I am leading the design area of the team and other people are programming and piloting the process. Here is a video showing one of the first levels of the game called: Cave of Volume.

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My 1-liners from ElNet 2011

E-Learning Provocateur

Last week I attended ElNet’s Workplace E-learning Congress in Sydney. As per my tradition, I will share my 1-line takeaways with you here, and I am more than happy to discuss them further. Simply add a comment! Please note my 1-liners don’t necessarily reflect a synopsis of each presentation. Instead, they represent something specific that I found particularly worthwhile.

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Learning objectives for formal e-Learning: Feedback requested!

Challenge to Learn

At easygenerator we are in the finishing stages of our latest version. This is the first version I had a say in, so I’m quite exited, a real milestone. We started working on it at the beginning of the year. The plan was to finish it in April. The good news is that it is ready. We are setting some dot’s on the i’s and are doing some extra work.

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50 tips for better presentations

Clive on Learning

In conducting some research on design for visual aids I came across this set of tips which I developed with my wife Sue some eight years ago now. Rather than see them gather dust, I decided to share them with you. In some respect presentations have moved on – we didn’t have Twitter back then – but most of these guidelines still hold true: Nervousness 1.

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Here’s How to Make Your E-Learning Course Meaningful

Rapid eLearning

When I meet people who aren’t in the elearning industry I usually ask them if they have to take elearning courses at work, and if so, what they think about them. For today’s post, I’d like address some of the more common issues I hear from those who have to take elearning courses and offer a few ideas on how to deal with them. Is this course important?

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Measuring the ROI of Enterprise Learning for Customers, Partners, and Professionals

Prove the ROI of Learning Struggling to measure the business impact of learning initiatives? Try our three-pillar approach to show the true value of learning, backed by stories from real businesses like yours. Make 2024 the year of ROI!

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Visual Storytelling: Interview with Nancy Duarte

The eLearning Coach

Stories are the oldest communication form and are proven to be easily recalled and repeated. Read the interview. Post from: The eLearning Coach Visual Storytelling: Interview with Nancy Duarte.

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The next ten years

Learning with e's

I spent yesterday at the JISC Annual conference in the Liverpool Echo Arena. It was a day packed full of seminars and workshops, and I will report on it later, when there is some space to think. For now though, here is JISC's own report on the keynote given by Eric Thomas: Professor Eric Thomas, vice chancellor of Bristol University, today highlighted the importance of colleges’ and universities’ use of technology in encouraging student applications.

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The 2011 Horizon Report: Keeping Up with Learners and Technology by Paul Signorelli

LearningGuild

The annual Horizon Report provides e-Learning developers and instructional designers with concise analysis and forecasts of the technology that will most affect teaching, learning, and assessment over the next five years. Here’s a summary of what’s in this year’s edition.

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Computers are useless

Learning with e's

The ubiquitous presence of computers in our world can evoke a variety of different emotional responses. Sherry Turkle defined this influence in 'Life on the Screen' when she stated: “Computers don't just do things for us, they do things to us, including to our ways of thinking about ourselves and other people.” (Turkle, 1997 - sleeve notes) The artist Pablo Picasso was a little more pessimistic when he declared: “Computers are useless.

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20 Common Mistakes Made by Inexperienced Project Managers

You’ve read the PMBOK® Guide several times, taken the certification exam for project managers, passed, and you are now a PMP®. So why do you keep making rookie mistakes? This whitepaper shows 20 of the most common mistakes that young or inexperienced project managers make, issues that can cost significant time and money. It's a good starting point for understanding how and why many PMs get themsleves into trouble, and provides guidance on the types of issues that PMs need to understand.

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The Secret of Effective Sales Training? Simple: Simplicity

Mindflash

If you do any research on sales training, most of what you will find is focused on sales approaches and methods and not how people actually, like, learn selling skills. In other words, there are plenty of good — even great — sales methodologies and schools of thought, but a surprising dearth of practical, applicable training methods. Moreover, if you investigated this list of the top 20 sales training companies , you’ll find they put a lot more emphasis selling their “pro

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The Future of Games for Learning

OpenSesame

. Last week, I blogged about three emerging trends in elearning, as revealed by the annual Horizon Report , which analyzes potential uses of emerging technology for learning. While the paper was very insightful, it had one omission: a discussion of the opportunity to use games for learning. ” title=” ” />. All kinds of games, not just video games, are incredibly powerful at engaging users voluntarily in learning new skills and solving challenges — and doing so on an ongo

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ADDIE, Beware of the Video!

Learning Developments

Getting other departments in my organization to get on board with e-learning is a goal of mine. It’s been a little over a month since my organization has been providing web based training through our new LMS. Being the training developer, I have naturally become one of the leading advocates for getting the organization's training content online and available to employees.

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The $125,000 Teacher – And Corporate Counterpart

Wonderful Brain

This past Sunday 60 minutes featured a story that no doubt will contribute to the warm dialogues concerning the public schools, teacher unionism and tenure. [link]. The Charter School – TEP, The Equity Project – makes the case that paying teachers a substantial salary, somewhat on par with (my words here) what a high level Instructional Designer or Learning & Development leader earns, will improve student test results.

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11 Tips to Drive Learning Content Consumption

Elevate your member education initiatives This eBook will explore: Why measure content consumption rather than (or in addition to) completion rates and member satisfaction? What are some proven tactics to create quality learner content and raise your content consumption rates? You’ll discover why measuring content consumption is pivotal for program success and explore effective tactics to boost overall engagement.

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The Future of Games for Learning

OpenSesame

' . Last week, I blogged about three emerging trends in elearning, as revealed by the annual Horizon Report , which analyzes potential uses of emerging technology for learning. While the paper was very insightful, it had one omission: a discussion of the opportunity to use games for learning. All kinds of games, not just video games, are incredibly powerful at engaging users voluntarily in learning new skills and solving challenges -- and doing so on an ongoing basis.

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Where innovation comes from

Jay Cross

To stay ahead in business, a firm must continually re-invent itself. In the twentieth century, firms could compete on execution. Winners were those who played the game well. No longer. Today’s standouts are game changers. They continually re-write the rule books. They are edgy. They invent new business models. In sum, they innovate. Steven Johnson has written a book that looks at innovation from all angles.