Using Fantasy in Instructional #Games
Kapp Notes
JANUARY 17, 2013
I am often asked if an instructional or training game should be “realistic” or can the game have “fantasy” elements and still be an effective learning tool. It turns out that there are several valid and research-based reasons for including fantasy as a key element in the design of games to help people learn. In the 1980’s Thomas Malone wanted to investigate why games are so much fun and motivational.
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