December, 2010

Upside Learning

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Adding Social To Learning Games

Upside Learning

As our services in game design and development advance, we’re often asked how ‘social gaming’ paradigms can be used in learning games. My instant response to those would be ‘yes’ it’s possible; but faltered on further details. I’ve been doing some thinking about social games; what makes them tick. Some thoughts: We must bank on the capital sins – wrath, greed, sloth, pride, lust, envy, and gluttony; while these are ‘no no’s in the real world, social games seem to capitalize on them to a la

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Three Ways to Use Mobile Devices in Workplace Learning

Upside Learning

Mobile learning is certainly a hot discussion topic with elearning and training solutions providers in Australia – like anywhere else in the world. In my meetings with clients and prospects in Sydney, Brisbane, and Melbourne over that last couple of weeks, it is clear that the interest in mobile learning is very strong. Yet, the most common question is – how do we actually use it in workplace?

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Contemporary E-Learning: Delivering Knowledge Or Dishing Out Information

Upside Learning

Where is the knowledge we have lost in information? — T. S. Eliot. That’s a pertinent question that we need to ask ourselves. We take immense pride in meeting project deadlines and delivering courses within budgets; however, somewhere in our quest to showcase our potential, we may have forgotten about the core objective — Delivering Knowledge. So, what differentiates knowledge from information?

Knowledge 259
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2 More Game Mechanics To Include In Learning Games

Upside Learning

As I mentioned in my previous post , we’re continuing to explore game mechanics that are apt for learning. While I mentioned three that are a ‘must-include’ in a learning game, the ones I’m about to mention two that aren’t quite at that level. However, adding these makes for a certain of gaminess in the interaction mix. 1. Levels – Yes, the ones we’ve seen in pretty much all games.

Games 223
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Mobile Usage Among The Youth

Upside Learning

The Neilsen Company, the well-known advertising and market research company published an interesting report recently about mobile phone usage amongst youth in certain countries. You can download the report here. (registration required). Some critical insights from the report: Young adults choose their own devices ; only 16% of the sample reported that parents selected the phones for them.

Mobile 214
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Top Learning, Technology & Media Links: Weekly Digest – 3

Upside Learning

In continuation to our weekly roundup of the best links shared on Twitter and Facebook, here is a collection of our top 15 links from the last week, each accompanied by a quick brief. 1. Taking Cues From Industry: Using Casual Games For Learning At DAU. The use of games in education and training is quickly becoming a mainstream practice. This article talks about Defense Acquisition University (DAU) where games have grown from being closely aligned with both the learning objectives and the contex

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Top Learning, Technology & Media Links: Weekly Digest – 4

Upside Learning

In continuation to our weekly roundup of the best links shared on Twitter and Facebook, here is a collection of our top 15 links from the last week, each accompanied by a quick brief. 1. 50 Ways To Use Wikis For A More Collaborative And Interactive Classroom. Wikis are an exceptionally useful tool for getting students more involved in curriculum. They’re often appealing and fun for students to use, while at the same time, ideal for encouraging participation, collaboration, and interaction.