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CSU Resources

Kapp Notes

2005) Application of the testing and spacing effects to name learning. 19: 619–636, 2005. 14: 215–235, 2000. Advances in Physiology Education. 37: 184–191, 2013; doi:10.1152/advan.00174.2012. 00174.2012. Carpenter SK, DeLosh EL. Applied Cognitive Psychology. And Cull W. Applied Cognitive Psychology.

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Networked noughties 2000-2002

Learning with e's

In this short series of blogposts, I want to look back over the years 2000-2009, to map the key moments when the digital decade changed our lives. July 2000 saw the launch of one of the first social networking sites: Friends Reunited. This series continues tomorrow with a review of the years 2003-2005.

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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

2005) Application of the testing and spacing effects to name learning. Applied Cognitive Psychology 19: 619–636, 2005. 2000) Untangling the benefits of multiple study opportunities and repeated testing for cued recall. Applied Cognitive Psychology 14: 215–235, 2000. Los Angeles, CA: Sage Publishing Co. [4] And Cull W.

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Networked noughties 2003-2005

Learning with e's

Yesterday I mapped the significant technological events of the years 2000-2002. Today I continue the retrospective with a review of the years 2003-2005. 2005 was an eventful year for the digirati. Launched officially in November 2005, YouTube became one of the greatest success stories of social networking, because B.Y.

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Recent Research on Interactive Learning

Vikas Joshi on Interactive Learning

of Geography, 2005) ‘ Measuring the Effects and Effectiveness of Interactive Advertising ’ (Paul Pavlou, David, Stewart, University of Southern California, Journal of Interactive Advertising, Vol 1 No 1 Fall 2000) ‘ An Introduction to Digital Media ’ (Tony Feldman, 1997, Routledge Publishers, NY, Pages 13-20) ‘ Interactive or Non-Interactive?

Research 142
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Streamline Procurement: Top Education Software Companies for Administrators

Hurix Digital

Hurix Digital Hurix Digital , established in 2000, stands at the forefront of the education technology landscape with its expansive global reach. Oxagile Founded in 2005, Oxagile is a US-based software development company. Chetu Chetu was founded in 2000 and is functional across the US, UK, and India.

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Serendipitous revisiting

Clark Quinn

So the work I did laying out the appropriate elements for game design in 1998 were appropriate for a book in 2005. I’ve been talking about mobile since 2000, and finally have a book coming out in January. I wonder when mlearning will cross the chasm.

Games 163