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Understanding Gen Z—the New E-Learning Generation

LearnDash

This group is comprised of individuals born between 1995 and 2010. According to the Pew Research Center , up until about the year 2000, roughly have of teens held a summer job. But Gen Z have spent far more time on their phones, which means they are power users of mobile apps, but not of desktop. Gen Z want to learn.

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Mobile Learning: e-learningnext

ID Reflections

Why Mobile Learning The strongest Value Proposition for mobile learning comes from connecting people with ideas, information, and each other—anytime, anywhere! Ten years back, Clark Quinn’s statement about mobile learning seemed wishful thinking. Today, mobile learning is no longer a buzzword. It has arrived.

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Phasing out Flash

OpenSesame

In the early 2000’s, Flash became the dominant platform for online videos, interactive sites, and games. In addition to HTML5’s mobile and security advantages, it doesn’t require users to download and install a plugin, which Flash does. (If If you’re curious about the differences, there’s a general rundown available here.). (If

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5 tips for running a successful webinar course

Arlo Training & Events Software

In 2000, Blockbuster CEO John Antioco was presented with the opportunity to buy Netflix for $50m and he turned it down. We all know how that story ends – Blockbuster filed for bankruptcy in 2010, and Netflix is now worth more than $32b. Tutors put their webcams at eye level and use a pop-up screen for the background.

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10 eLearning buzzwords you need to know!

eFront

Mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning are just some of the things that can now be recognized and communicated well with the Tin Can API. But is eLearning on tablets really mobile learning? Gamification.

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The Strengths of Microlearning Today

Meridian

A Microsoft report showed that the human attention span has shrunk from twelve seconds in 2000 to eight seconds in 2013 to one second, which is shorter than the average goldfish. By 2010, the topic appeared in leading learning industry publications like Chief Learning Officer, and by 2013 it was a recognized trend in workforce learning.

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The Evolution of the “Common eLearning Man”

eLearning Brothers

The “common eLearning man” did not give up or become discouraged because of the advances in technology from 2000-2005. From 2006-2010, rapid eLearning tools became the standard in the market. Mobile technology and devices changed the way learning occurs. Mobile learning gained traction in the eLearning industry.

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