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Top 5 K–12 EdTech Solution Companies in 2023

Hurix Digital

Several K–12 tech companies have sprung up to meet the demand for e-learning solutions and streamline its integration into educational institutions. Tech solution companies are pivotal in the current drive to digitize education. billion by 2030, more and more K–12 EdTech companies are coming up. Duolingo, Inc. Outschool, Inc.

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OpenSesame announces expansion of OpenSesame Plus subscription with Axonify micro-content

OpenSesame

Global 2000 enterprises now have access to a curated elearning micro-course library proven to drive knowledge retention. With the most comprehensive catalog of elearning courses from the world’s top publishers, OpenSesame helps global companies every step of the way. Founded in 2011, Axonify is headquartered in Waterloo, ON Canada. .

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ELearning Shows No Signs of Stopping

LearnDash

The modern elearning shift happened around the year 2000 as businesses started to adopt it for training employees on compliance related topics and later shifting to more complex subjects. In 2011, roughly $35.6 Convincing an organization that elearning is important is not as difficult as it once was in the past.

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Gamification 101 – The Basics

LearnDash

The very next year in 2011, over 70% of Forbes Global 2000 companies planned to use gamification for marketing and consumer retention. It has also been found that companies can expect 2-4% increase in revenue in the first month of gamification use – but other results are also possible.

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OpenSesame adds new global publisher partnerships, further expanding OpenSesame Plus subscription variety

OpenSesame

With the most comprehensive catalog of elearning courses from the world’s top publishers, OpenSesame helps global companies every step of the way. In a moment of an increasingly virtual workforce, OpenSesame has added even more Global 2000 companies to its customer base. To learn more about OpenSesame, visit www.opensesame.com.

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The 100 Best Trivia Questions with Answers

ProProfs

Which company created the massively multiplayer online game World of WarCraft? Answer- 2000. Which new fitness trend from Oslo debuted at the IDEA World Fitness Convention in August 2011? What watch-like fitness-calorie-sleep tracking device did Hitachi unveil at a 2011 Tokyo health fair? Answer- Opera 9. Answer- Lungs.

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The Gamification Explosion (History Of Gamification Pt.3)

Growth Engineering

With companies like Bunchball and Foursquare generating user engagement with game mechanics, the potential of gamification was starting to get noticed in a big way. 2011 – Gamification Explodes. HR departments of major companies launch gamification trials to address the engagement issue. Pt1: Countdown to Gamification .