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Watch Out For These Trends in Mobile Learning: 2015 And Beyond

Origin Learning

Global mobile data traffic grew 69 percent in 2014 and was nearly 30 times the size of the entire global Internet in 2000. 2015 will only make it better – as learning departments find a way to circumvent or solve the existing challenges posed by it. Mobile network (cellular) connection speeds grew 20 percent in 2014.

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Final Post Analysis of #HRTechConf 2015

eLearning 24-7

At one time, this was a very solid solution, but it went down in 2015. . Honestly, I wasn’t interested, but she said that they were giving away an Apple watch for those viewed the presentation. But no, you still don’t get an Apple watch*. I admit I am looking forward to seeing it. CD2 Learning. Bottom Line.

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10 Great Moments in eLearning History

SHIFT eLearning

A major breakthrough took place in 1984 when Apple''s Macintosh computer was introduced. Early 2000s: The Dot Com Boom. The World Wide Web became mainstream, thanks to investors throwing money at anything web-related between1995 and 2000. The early prototypes were, of course, crude versions of our current personal computers.

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Talent Management Rankings: Our Kind of Olympics

Cognology

At the end of the four weeks, new hires have two options; head to the office and get started, or take a $2000 payout and leave if they don’t fit the company culture. These guys are secretive, but rumour has it Apple is a find your own feet kind of employer. Employee Onboarding at Facebook, Google and Apple. 7 QCulture, 2015.

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The Gamification Explosion (History Of Gamification Pt.3)

Growth Engineering

Apple adds achievements to Game Center with the release of the iOS 5. After adding gamification to its Hype Cycle in 2010, Technology research firm, Gartner predicts that by 2014 “70% of Global 2000 organizations will have at least one gamified application “. “We 2015 – Gamification and Millenials.

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Customer Education Bracket 2023 – Best of the Best

eLearning 24-7

Quick Point The original term was customer training, then around 2015 or thereabouts, the term switched to customer education. If the vendor accepted Google Pay, Apple Pay, Samsung Pay – I gave them an extra point. As a vendor who does the white label route, you should handle getting said app into the Apple and Google Play store.

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A Brief Historical Look at Corporate Training

Litmos

The Apple II was launched in the late 70’s, but most of the world still ran on large mainframe computers. One of the first educational games made for the Apple II came in 1978, a year after the personal computer launched. Corporate Training in the 2000 's. And yes, it’s THAT game: The Oregon Trail.

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