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Inclusive Learning, Free Images & More: ID Links 1/3/23

Experiencing eLearning

Over 2000 free icons available in multiple formats, including webfont and SVG. A guide to font pairing with examples for different industries and purposes. Information to Miniscenarios – Learnlets Clark Quinn digs into the process of mapping information from SMEs into miniscenarios for assessment. Atlas Icons.

Images 496
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Converting to Scenario-Based Questions

Experiencing eLearning

Example Question. Example 1 (Original) What reasonable accommodation is recommended for a temporary disability or medical issue affecting work? In this example, the objective is “The learner will follow the procedure for providing reasonable accommodations.” Let’s see how this works with the previous example.

Convert 275
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"Hey ya'll": Informal Language is the way to go in E-Learning

Kapp Notes

There is research evidence to indicate that informal language in an e-learning module is more effective than formal language. In Ruth Clark's book " e-Learning and the Science of Instruction " she discussed a study by Moreno and Mayer, 2000 that compared a formally worded course with one that was more informally worded.

Informal 199
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How to use gamification in training (with actual examples)

TalentLMS

And with real corporate examples, too. Examples of gamification in corporate training (and how to do it yourself). Let’s take Duolingo as one of the shining examples of gamification in eLearning. Examples of gamification in corporate training (and how to do it yourself). Defining gamification in training.

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How Gagné’s Nine Events of Instruction Can Make Your Online Courses Better

CourseArc

For example: Start off with attention-grabbing graphics or video clips featuring interactive scenarios about the subject matter, which will require your students to focus and engage with your content. Inform Learners of Objectives. Your objectives should be stated within the first few pages of content.

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How to Best Train the Gen Y

Origin Learning

Take the e-Books or Kindle for example. The generation born around the year 2000, Gen Z as we call it almost does not believe in reading books in their paperback editions. The workforce of any organization today is teeming with the millennial generation that is, Gen Y which came of age around the year 2000.

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Learning cultures and gamification at #oeb21 in Berlin

Joitske Hulsebosch eLearning

There were about 650 people and normally more than 2000. It is more about guiding change and informal learning than designing learning experiences. I always hear from people that they don't have time for informal learning and reflecting. We now live in a 3D world where information is abundant. How does it work?

Culture 133