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OpenSesame announces partnership with Real Projects to expand business skills and information security course library

OpenSesame

Global 2000 can now leverage critical training to improve business skills and information security in their organizations. They’ve drawn on their expertise in elearning, game design, UX/UI and creative writing to develop the courses available within OpenSesame Plus.

Library 87
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Sorry, Games and Gamification are Not Magic

Kapp Notes

No, games and gamification are tools for learning, they are not magic. Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions.

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Generational Differences

CourseArc

Millennials : Millennials (Born 1981-2000). They enjoy games and simulations as opposed to passively interacting with the content. It is also worth mentioning that both Baby Boomers and Generation X learners greatly appreciate closed captioning and video transcripts.

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Inclusive Learning, Free Images & More: ID Links 1/3/23

Experiencing eLearning

Over 2000 free icons available in multiple formats, including webfont and SVG. This uses CSS rather than enchant macros for formatting (which is probably a better strategy in the long run, especially for larger games, but a little harder for people to learn initially if they don’t already know CSS). Atlas Icons.

Images 501
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How Did You Get Interested in Games for Learning?

Kapp Notes

One question I am frequently asked is “How did you get interested in games for learning?” ” When did you notice that games could play a role in corporate learning? I noticed that games could play a role in corporate learning on my first internship out of college.

Games 182
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In games and learning interfaces, strive for an interactive conversation interface

Kapp Notes

On company that has capitalized on this idea is Jellyvision the makers of the popular trivia game You Don’t Know Jack which was first released in 1995. In the game, the announcer interacts with the players of the game as if they were all in the same room or studio. When you play the game, you know they’ve succeeded.

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Rules and Instructional Games

Kapp Notes

At its simplest form, a game is just a set of defined rules. There are rules indicating the maximum number of players who can play a game, rules describing how to score points, rules indicating what is allowed in the game and, in the case of digital games, rules that apply to writing the code that makes the video game character jump.

Games 162