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Theories for the digital age: Connectivism

Learning with e's

Learning in the industrialised world can now be contextualised within a largely technological landscape, where the use of digital media is assuming increasing importance. These facets of modern life in combination have led educators to question the validity of pre-digital age learning theories. 2000) Informal Workplace Learning.

Theory 100
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Learning Suite: The past of learning systems

Learning Pool

In the late 2010s, market analyst Josh Bersin noticed a significant shift in the way workplace professionals learned. Described as ‘distracted’ and ‘impatient’, untethered from traditional work structured and used to accessing information ‘on-demand’, the concept of the modern learner was born. Learning suite systems come of age.

Suite 95
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Elearning Statistics 2020

Ed App

When executed correctly, eLearning can not only be a more convenient option as it enables dispersed teams to connect and complete vital learning content. But it can also produce better learning results in terms of completion rates, and more importantly knowledge retention. Jump to 2015 and it amounted to only 8.25

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The Characteristics of the Most Successful Sales Trainers

Training Industry

Any training program must be built upon a solid foundation of practical knowledge in order to be effective, but it’s the facilitator delivering that program that’s key in transferring that knowledge to a group of participants. Will Brooks has been with The Brooks Group since 2000.

Sales 40
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eLearning statistics and trends: 2020

Ed App

When executed correctly, eLearning can not only be a more convenient option as it enables dispersed teams to connect and complete vital learning content. But it can also produce better learning results in terms of completion rates, and more importantly knowledge retention. Jump to 2015 and it amounted to only 8.25

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Gamification of Learning and Instruction Blog Book Tour Week One Recap

Kapp Notes

The first week of the blog book tour has ended and it has been a fantastic week with informative blog posts, information and opinions about gamification and even a bit of controversy. She felt that in an industry where knowledge is valued that withholding knowledge to shape behavior or action was wrong. Week One Recap.

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Multi Generational Learning in the Workplace

Learning Visions

Corporate learning = instructor led training, then in 2000 got into eLearning (1.0). The Connected Worker 21st century knowledge worker/learner "I'm only as good as my network." We now have an abundance of information. Janet's Bias: Went to K-12 in US (New York) in the 1970s. 100% online U. Do it when you want.