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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Fake choices = fake interest in the learning event. Autonomy refers to the initiative and freedom a person experiences when engaged in an activity in the absence of external pressure with respect to his or her personal goals (Ryan & Deci 2000). Seek to give the learner a feeling of autonomy. M., & Deci, E.

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#ICELW Opening Keynote with Steve Wheeler @timbuckteeth "The Future is Mobile…Social…Personal"

Learning Visions

Opening keynote with Steve Wheeler @timbuckteeth, The Future is Mobile…Social…Personal Plymouth University UK “Any sufficiently advanced technology is indistinguishable from magic.” ~ Arthur C. Clark We need to make the technology invisible –so we can concentrate on the learning. These tools we use are both personal and social.

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#EDENchat Up close and personal

Learning with e's

I have written a lot about Personal Learning Environments in the past, especially when they were emerging as a concept, and sounded quite new. Several peer reviewed journal articles (and a special issue in Interactive Learning Environments) also appeared, and countless blog posts were published.

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What’s the Difference Between a VLE and an LMS?

KnowledgeAnywhere

Since 2000, it has grown by a staggering 900% , with no signs of slowing. As technology has evolved, it has also revolutionized teaching and learning. Because it’s growing in size, you can’t be surprised to learn an onslaught of relevant acronyms daily - VLE… LMS… or what about SCORM and XAPI ? What is a VLE?

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Maximizing Student Achievement through Innovative K12 Publishing Practices

Kitaboo

K-12 students are growing accustomed to digital learning environments, which not only impart a lesson from their educational curriculum but also make it engaging. This is one of the leading reasons e-publishers are taking an interest in this sector in conjunction with boosting learning potential as well.

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Virtual Classrooms: More Than a Trend

LearnDash

For instance, a study by Innosight Institute has shown that in the year 2000 there were roughly 45,000 K-12 education programs indicating that their students engaged in some form of elearning. Globally, blended learning environments are most popular in Asia, Australia, North America, and Western Europe.

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Theories for the digital age: Self regulated learning

Learning with e's

Various commentators suggest that as much as seventy percent of learning occurs outside of formal educational settings (Cofer, 2000; Dobbs, 2000; Cross, 2006). Moreover, there is a sense that personal technologies encourage learners to be self-determined in their approach to education.

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