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Spaced Retrieval, Retrieval Practice, and Knowledge Guru: What Research Tells Us

Knowledge Guru

Additionally, using the combination of a quizzing game and online lectures, student’s minds will focus more on the course and wander less, which is always an issue in online learning. In the study by Harvard researchers, participants were asked to learn from a 21-minute video lecture on statistics. 4] Carpenter SK, DeLosh EL.

Research 223
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Sorry, Games and Gamification are Not Magic

Kapp Notes

They help the learner think the “unthinkable” like the BP board game from the 70’s that predicted the gulf oil spill of the 2000’s. The truth is that games and gamification are as simple and common place as a lecture or an online module. Sometimes a game will be exactly what is needed, other times, a lecture is more effective.

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CSU Resources

Kapp Notes

Here is a course titled How to Increase Learner Engagement which provides ten great ideas for breaking away from the lecture and working toward engaging students on a meaningful level. 14: 215–235, 2000. When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students. And Cull W.

Resources 159
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The 8-second attention span; or, I'm fine if goldfish are more patient than millennials

Ontuitive

The report warned us that the average attention span has dropped from 12 to 8 seconds since about the year 2000, and is likely caused by the exponential increase in use of digital media. Second, it's no secret in the education world that long lectures and training programs don't work effectively.

Attention 104
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The Prehistoric Learning Metric Still Roaming the Earth Today

Absorb LMS

Wondering how long he’ll have to endure his narcissistic mentor’s lectures, Parg asks: –“How long Parg listen to Gorg?” I recall interviewing the head of learning and development at Motorola in 2000, immediately after the dot.com crash. When Parg throw spear?” Gorg replies smugly: –“Parg must learn from great hunter Gorg.

Metrics 190
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Employee reward and recognition: How your LMS can help in 2021

Ed App

Since at least the year 2000 (if not before), we have known that non-financial rewards are good (and necessary) employee motivators. . hours of lecture and 1.5 During the workshop, we would (as students) actually do what we had learned about in the lecture. source ) Did you notice the word “critical”? hours of workshop.

LMS 52
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4 Steps to Becoming a Learner-Centered eLearning Professional

SHIFT eLearning

Jackson, Stratford, Krajcik, & Soloway, 2000; Quintana et al., 2000 further explained that l earner-centered design " considers learning while doing; it supports learners in the ways of using the software and throughout the use of it. Image Source: Student-centred learning: What does it mean for students and lecturers?