article thumbnail

Theories for the digital age: The digital natives discourse

Learning with e's

One of the more controversial theories of the digital age is the claim that technology is changing (or rewiring) our brains (Greenfield, 2009) whilst some also claim that prolonged use of the Web is detrimental to human intellectual development (Carr, 2010). 2008) Web 2.0 2009) The Quest For Identity In The 21st Century.

Theory 102
article thumbnail

Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

Smart phone…search functions…facebook/web 2.0…gaming…the Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. gaming…the cloud. And what’s happened in your own life – new job? new family?

Cognitive 222
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Number of Self-Employed Workers in U.S. Down Since End of Recession

CLO Magazine

Self-employment grew rapidly from 2001-2006, adding close to 1.8 Other key Findings: Self-employment jobs have declined 5 percent since 2009. By contrast, the number of jobs for salaried employees has risen 4 percent since 2009. have seen self-employment increases since 2009, and their gains have been minimal.

article thumbnail

SCORM 101 and a Lectora How-To

Trivantis

The first version was introduced in January 2001. The second version was introduced in October 2001 and is still the most widely used today. The most recent edition is SCORM 2004 (4 th edition), which was introduced in March 2009. SCORM 2004. The third version was introduced January 2004 but later updated.

Lectora 40
article thumbnail

Transform your PowerPoint into a PowerCast using Camtasia!

TechSmith Camtasia

Driven by significant advances in digital technologies, today videos are much easier to access – whether it be by the Web or mobile devices. Cherrett, Wills, Price, Maynard, & Dror (2009), found that viewing a video and using the content to solve a problem can foster deep learning and promote student curiosity. Khan Academy.

article thumbnail

Theories for the digital age: The digital natives discourse

Learning with e's

One of the more controversial theories of the digital age is the claim that technology is changing (or rewiring) our brains (Greenfield, 2009) whilst some also claim that prolonged use of the Web is detrimental to human intellectual development (Carr, 2010). 2008) Web 2.0 2009) The Quest For Identity In The 21st Century.

Theory 41
article thumbnail

Alternate Reality Games Part 1 – A Good Fit for L&D?

Janet Clarey

Web page + Phone +Piece of Paper + Sound Game Design + Whatever = Serious Game. 2009) Storytelling in new media: The case of alternate reality games, 2001-2009. First Monday, Volume 14, Number 6, June 2009. EDUCAUSE: 7 Things You Should Know About Alternate Reality Games (2009) [link]. It’s do-able.