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SweetRush Named a Top Content Development Company by Training Industry

SweetRush

This year’s Top 20 Content Development companies are using some of the newest technologies to create best-in-class training content for learners from all industries,” said Ken Taylor, President of Training Industry. We are over 100 people strong and have been in business since 2001. About Training Industry. Training Industry, Inc.,

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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

Plus, it also intersects nicely with our superiority and cultural biases about people with limited access to technology – the product of internalizing value judgments from the same hegemonic culture. In information security, as quite a few studies confirm, age is not the sole or defining factor for predicting risky behavior.

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[IN DEPTH ANALYSIS] Do your employees know how to learn?

KnowledgeOne

In this knowledge-based economy that technologically evolves every day, being able to “learn how to learn” is THE key skill of the new worker. The study Informal learning in the Workplace concludes that the transfer of knowledge from school to the labor market is much more complicated than it seems. Support and mentoring.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

Technology Advancements: Here’s what’s changed… Computers Internet Gaming & Interactive Social or Informal Use these tools/strategies/realities – differently. Trend tracking and analysis 4. We’ve tried to use all these old school metaphors (e.g., raise your hand while interacting with a CD ROM). Bad ID with badges is still bad ID."

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

Technology has changed! Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. Kirchner (2011 study) – collaboration in problem solving – notes that collaboration takes cognitive resources. gaming…the cloud.

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Overcoming America’s Worker Shortage with Mentoring

Chronus

The labor force participation rate has been in decline for the past 20 years, down from an all-time high of 67% in March 2001. These “missing workers” have implications for staffing and productivity in a wide range of industries including manufacturing , technology , energy , and healthcare. How bad is America’s worker shortage?