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How to use Bloom's Taxonomy in Custom eLearning Content Development?

Thinkdom

The following sections will show how to use the taxonomy practically for designing interactive and meaningful custom eLearning content development. However, in 2001, it was revised to inculcate modern concepts of learning into the system. This showcases how crucial it is to apply this level to develop a successful eLearning course.

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Serious Games & e-learning Gamification #ICELW Concurrent Session Notes

Learning Visions

These are my live blogged notes from the International Conference on eLearning in the Workplace (ICELW) , happing this week in NYC. Game modalitie s: Serious (educational) games = game universe/immersion (cognitive and visual level)/gameplay (Educational) gamification = real life contexts/non-game, secondary task 4.

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SweetRush Earns Rose Gold at the 2018 Muse Creative Awards

SweetRush

. — The 2018 Muse Creative Award winners have been announced, and SweetRush has reason to celebrate after having been recognized with a Rose Gold Award in the Website eLearning category. We are over 100 people strong and have been in business since 2001. SweetRush shares the honor with client-partner Bridgestone Americas.

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Top 10 E-Learning Companies for Corporate Training

Hurix Digital

In today’s high-tech world, more and more companies are using eLearning platforms to train their employees. Did you know that the global corporate eLearning market was worth over $302 billion in 2021 ? These numbers indicate the growing power of eLearning in corporate training. Swift eLearning Services 4. Hurix Digital 2.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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SweetRush Named Top Content Provider for Experiential Learning

SweetRush

SweetRush leverages its expertise in immersive learning, game design, and simulations to create effective, engaging experiential learning solutions for world-class clients. We are over 200 people strong and have been in business since 2001. San Francisco, Calif.,

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SweetRush Named No. 1 Content Provider for Immersive Learning for Second Consecutive Year

SweetRush

1 Content Provider for Immersive Learning by eLearning Industry for the second year in a row. eLearning Industry Founder Christopher Pappas cites the SweetRush team’s learning-first mindset, consultative approach, and singular ability to engage learners as central factors contributing to its success. San Francisco, Calif.,