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Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

These are my live blogged notes from December 13, 2011: eLearning Guild Thought Leaders Webinar Ruth Clark and Richard Mayer’s book e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning – now in its 3rd edition. We’ve seen the tech expand; what about the research?

Cognitive 222
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Join me at eLearn Magazine!

bozarthzone

eLearning has evolved so much since 2001, from “CBT” and the early days of “distance education,” through virtual classrooms and virtual worlds to, now, the brave new frontier of handheld devices and mLearning, in an age with so much being created, shared, and curated through the new channels provided by social media.

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Backward Planning - Identifying Business Impacts

Big Dog, Little Dog

Further, our performance must be aimed at worthwhile results — Brinkerhoff and Apking (2001). We spend an enormous amount of time on designing and implementing our learning programs, but often fail to explain to our customers exactly how it impacts the organization. 2001) High Impact Learning. Rebecca Ray (2008).

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Setting Meaningful and Measurable Learning Objectives: The importance of goals

eFront

There are well documented andragogical guidelines for setting measurable learning objectives. The most useful references for this purpose are the original Bloom’s Taxonomy of 1956 and the revised version of 2001; both of these can be leveraged to produce clear, measurable, and meaningful statements that define the learning objectives.

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Top Posts from August - Augmented Reality - Social Learning

eLearning Learning Posts

Top 10 Resources on Instructional Design: Basics and More - Designed for Learning , August 3, 2010 I recently read a blog post by Janet Clarey highlighting the need to go back to the basics. My list of top 10 resources on Instructional Design - basics and more : 1. Read these guidelines instead. Facilities.

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Learning theories

Ed App

The revised version of Bloom’s Taxonomy (2001) more suitably addresses new standards in our knowledge economy, with a focus on creative thinking and transformation. Within the intellectual domain, Gagné provides a taxonomy of lower to higher-order cognitive skills, similar to Bloom, but pitched towards the instructional design field.