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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

These are my live blogged notes from a webinar today with Float Learning: Instructional Design for Mobile #id4mlearning. Resources: Gary Woodill’s The Mobile Learning Edge Clark Quinn, Designing mLearning Barbara Ballard, Designing the Mobile User Experience (We can tell a field is about to take off because there’s a big rash of books!) What is instruction? But instruction tends to not be an equal relationship – there’s a power differential. What makes good instruction is often a willing student. mobile instructional design

What Is Agile Learning Design?

Bottom-Line Performance

If you’re in the learning design business or working with game based learning , then you’ve probably come across the term “Agile” a lot recently, so we’re going to try and make sense of it. Agile is a fresh approach to learning design that takes the ADDIE model to a new level. So let’s dive in and learn about Agile Learning Design.

Agile 162

ADDIE is the Scavenger of Instructional Design, Not the Bitch Goddess (or Blooming Beyond Bloom)

Big Dog, Little Dog

When ADDIE was first handed over to the U.S. For some reason instructional designers love building ADDIE into a goddess that orders them to build crappy learning platforms. From its inception, ADDIE was designed to be a lean, mean, instructional design machine. ADDIE has specific steps that are strictly designed for learning.

Scope Creep: It’s Not Just the Project Manager’s Problem

eLearning Brothers

It doesn’t matter whether you are a beginning instructional designer or a seasoned veteran, you have most likely already experienced “scope creep.” Scope creep is generally seen as something a project manager controls, but what responsibilities do instructional designers have to keep scope creep in check? Doll, Shelley (2001). 2) Don’t become an order taker.


Kapp Notes

The conclusion reached by Fleming and Levie (1978) in their work Instructional Message Design: Principles from the Behavioral Sciences which is a listing of over 100 principles that they developed by evaluating research on the topic of designing instruction, is that “in general where the learner reacts to or interacts with the critical stimulus, learning is facilitated, and that facilitation increases with the degree of learner activity or involvement[2].”. 2001) Three types of interaction. 2000) Designing web-based training. DesignReferences. [1]

You Want a Job? I Give you the F.B.I

Kapp Notes

So if you are a trainer or instructional designer who would be interested in an exciting career.the FBI might just be your answer. One area of the United States economy that is hiring is the FBI. In fact, due to retirments of the boomers and attrition.they need more than a few good men/women. They need a lot!

Job 76

A New Year Filled With Magic

Experiencing eLearning

I came across this quote from Neil Gaiman , originally from 2001 but it’s made the rounds several time since then. What we do as instructional designers is part science, part art. May your coming year be filled with magic and dreams and good madness. And I hope, somewhere in the next year, you surprise yourself.

Track 21

The 70:20:10 Model – Today, Tomorrow & Beyond


Performance support – providing support to workers at the point-of-need – is becoming more common, too, although most learning professionals have little experience in designing performance support solutions. It simply provides guidance to address performance issues with a full suite of approaches that go beyond the traditional structured model of design, develop and deliver content-rich, experience-poor training and development events. They were designed to administer formal learning in the form of courses and classes. THE INTERVIEW: 1. Why the 70:20:10 Model?

Simplicity in Learning

Learning Rebels

ADDIE, SAM, Gagne, Blooms, Kemps. Simple learning design is targeted design. That is the “Beauty of Simplicity” As has been mentioned on this site a hundred times before – Learning design, regardless of scope is all about reaching the hearts and minds of others. M; “High impact learning: Strategies for leveraging business results from training” 2001.

Grovo 111

A new recipe for learner engagement (and how to bake it)

Learning Wire

Learner engagement can be seen as the “time and energy students devote to educationally purposeful activities” (Kuh, 2001) and studies show that driving learner engagement ticks quite a few boxes in terms of boosting individual performance. 2001). Cognitive load theory and instructional design: Recent developments. Why engage your learners? Learning offer. References.

What Learning Designers Can Learn from Agile Software Designers


I have always been fascinated with software design, even as a young kid learning BASIC on a Radio Shack TRS-80 , I wanted to make that computer do stuff. Although part of me always enjoyed it, I began to see software design like golf or windsurfing, which is to say, one has to spend a lot of time to get good enough for it to be enjoyable. As I began my career in learning experience design, I found an interest in designing training classes and learning activities that help people learn something useful for their jobs. What does the design document say?”

Recycling Kolb

Learning with e's

It is representative of the kind of activities one sees in the old style e-learning package designs still used in many companies to impart basic health and safety or customer care training. It served its purpose in the 'instructional design' period of e-learning development where 'stand alone' Computer Aided Training (CBT) content was king, but we have moved on. 2001) David A.

10 Must-Read Articles About Asynchronous Learning


Although the article is from 2001, both the question and solutions are still valid today. Rovai lists factors and shares tips on designing and implementing a course to provide the best enviroment for community growth 7. The post 10 Must-Read Articles About Asynchronous Learning appeared first on TalentLMS Blog - eLearning | Instructional Design | LMS. Clark. Alfred P.

The Learning and Forgetting Curve: How to Make eLearning Memorable


Taking a short nap after learning or reading something challenging actually improves memorization and recall (Bjork, 2001). Notice these key principles involved in the forgetting curve and how eLearning design can overcome them: The more meaningful the information is, the easier it is for humans to remember it. Tips eLearning design Tell us something new. The culprit? Lai, C.

Is this thing on? Tips for measuring course effectiveness and return on investment

Obsidian Learning

While later stages of evaluation measure more obvious aspects of quality—such as the impact of the training on the learner—it’s important not to overlook the less obvious factors, such as instructional design or the use of technology. Identifying common problems helps your design team determine best practices to ensure consistency in the current and future projects. 2001).

Announcing Keynote Lectora Power Users Showcase: Diane Elkins, Lisa Jones and Bradley Fredrick


Diane has been in the e-Learning industry since 2001, speaks regularly at national conferences about e-Learning and is co-author of the popular E-Learning Uncovered book series. Lisa Jones has over 16 years of web, multimedia and design experience, adding Lectora to her toolbox in 2008. Instructional Designer for Corizon with over 11 years of experience.

Don’t Throw the Baby Out With the Multiple-Choice Bath Water

E-learning Uncovered

Multiple-choice questions are often maligned by instructional designers. An unskilled instructional designer can look for simple facts in the content and ask simple questions about it. When I first started in e-learning in 2001, I reviewed a course about what the Internet is. An inexperienced instructional designer focuses on the right answer but then doesn’t give much thought to the distractors—the incorrect answers. These factors give multiple-choice questions a bad name, which is too bad, because they are a legitimate instructional tool.

21st Century L&D Skills

Performance Learning Productivity

If we're to believe the experts rather than the man-in the-street, the 21stCentury started on 1st January 2001 rather than on 1st January 2000. This was due to the fact that the role was almost entirely focused on designing, developing and delivering training or learning events in face-to-face workshops and classes. I’ve posted that article here, with some changes and updates.

The most updated and popular E-Learning Blogs


Multimedia Learning by David Anderson The blog focuses on e-Learning design and development. Update 11/23/2010: suggested by Ellen ) eLearning Pulse is an independent online community focused on serving learning and technology professionals, from instructional designers to software developers to project managers. Also, Connie is member of the Instructional Designers & E-Learning professionals group on LinkedIn - Group Join Link Learning Ecosystems by Daniel S. Find answers to difficulties you may have regarding the implementation of corporate e-learning.

Agile Design: An Ethos for Creating Learning Platforms

Big Dog, Little Dog

Software design and related practices and methods have had a significant influence over the Instructional Design field. For example, ADDIE, Dick and Carey, and Rapid Prototyping are heavily influenced by software development methodologies (Rawsthorne, 2005). Software design methodology is now going through another paradigm shift — Agile Design. 2005).

Definition: Metacognition

Kapp Notes

The ISPI's latest journal " Performance Improvement Quarterly" had an article titled "Students' Metacognition During an Engineering Design Project" which was a very interesting read and had a nice section on metacognition. 2001) Students’ metacognitive development in an innovative second year chemical engineering course. 2002) Aplying cognitive strategies to instructional design.

Multi-Generational Learning in the Workplace

Janet Clarey

Designing instruction based on a person’s age is not grounded in solid research. but don’t design instruction to it). Neomillennial User Experience Design Strategies: Utilizing social networking media to support “always on” learning styles. Do Generational Differences Matter in Instructional Design? Department of Educational Psychology and Instructional Technology (EPIT). Do Generational Differences Matter in Instructional Design? Department of Educational Psychology and Instructional Technology (EPIT). 2001).

Daniel Pink and Framing the Task

Usable Learning

have an instructional design problem where I am concerned about transfer of behavior , I will. 2001) Die Wirksamkeit von Vorsätzen auf Gruppenleistungen: Eine empirische Untersuchung anhand von brainstorming [Implementation intentions and the reduction of social loafing in a brainstorming task]. Tags: Instructional Design Uncategorized daniel pink ted talk implementation intention gollwitzer brainstorming learning transfer motivation taking the tacks out of the box how did we get to K already?), But I also wanted to talk about i mplementation intentions.

Blog Book Tour: Social Media for Trainers

Big Dog, Little Dog

Social media can provide a virtual bridge by acting as the common learning environment (see Instructional Design — Social Learning and Social Media ). In addition, we can bounce ideas off of them and are often a neutral source of information, which may help or speed several forms of instrumental learning (Conte, Paolucci, 2001). 2001). References. Bell, C. 2000).

People-Centered Learning: An Interview With Judee Humburg

Marcia Conner

In 2001 she granted me an interview for a now defunct magazine. Sitting in Judee Humburg’s garden you get the distinct impression that this usability and user-centered design expert has no trouble designing an ideal environment for herself to learn and live. This inhibits design and usability in a product development process, too. How far can we get with that? Thank you.

Backward Planning - Identifying Business Impacts

Big Dog, Little Dog

Further, our performance must be aimed at worthwhile results — Brinkerhoff and Apking (2001). Yet linking learning initiatives to other business units is normally one of the activities that learning designers spend the least amount of time on (Trolley, 2006). 2001) High Impact Learning. If we learn how to do something, we have the capability to perform in a new way. 2008).

Cammy Beans Learning Visions: Debunking the Learning Styles Myth

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Guy includes the text of a 2001 article by Sigmund Tobias of Fordham University. Tobias states: Some adaptations to learning styles may lead instructional developers to teach concepts using multiple illustrations. In such practices, the instructional material may illustrate concepts, presumably the complex ones, in different ways, leading learners to form multiple representations. Online Chat with Charles Reigeluth (Instructional. Thoughts? Comments?

Thalheimer’s Top 10 List for 2008

Will at Work Learning

Too often, we in the learning-and-performance field forget that (1) learning happens on the job, (2) we can leverage and guide some of that learning, and (3) formal learning interventions can be specifically designed to support on-the-job learning. My best exploration on this issue involved designing two Learning 2.0 I can't share those designs here, but they provided a great learning experience for me to draw on in thinking about Learning 2.0. New Measurement Job Aid and Smile-Sheet Design. Situation-Based Learning Design. link]. My Top 10 10. link].

Top 25 Posts and 4 Hot Topics in January - Best of eLearning Learning

eLearning Learning Posts

trainingwreck , January 23, 2010 Since 2001, Microsoft has sold well over 100 million licenses of SharePoint generating more than $1 billion / year in revenue. Instructional Design for Virtual Worlds - Experiencing eLearning , January 22, 2010 Welcome to stop #10 on the blog book tour for Learning in 3D! How does the instructional design process change when you’re working with virtual worlds and 3-D environments? These are all intended to help you become more proficient with PowerPoint and your graphic design skills. Best of eLearning Learning.

Top Posts from August - Augmented Reality - Social Learning

eLearning Learning Posts

My e-Learning Don’ts - MinuteBio , August 8, 2010 Here is a list I compiled of things I think should NOT be done when designing e-learning courses. believe the following are counter to adult learning theory, sound e-learning design and they just down-right irk me. Top 10 Resources on Instructional Design: Basics and More - Designed for Learning , August 3, 2010 I recently read a blog post by Janet Clarey highlighting the need to go back to the basics. My list of top 10 resources on Instructional Design - basics and more : 1. I know I did. Yours?

Rethinking conferences

Jay Cross's Informal Learning

Conferences have traditionally provided foundation knowledge for instructional designers, trainers, CLOs, and others in the field. PresentationCamp is an ad-hoc gathering of passionate folks who want to share, interact and spread the love around the topic of presentation design and delivery. Response 40 Non relevant discussion topics, clear attendee instructions.