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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

These are my live blogged notes from a webinar today with Float Learning: Instructional Design for Mobile #id4mlearning. Resources: Gary Woodill’s The Mobile Learning Edge Clark Quinn, Designing mLearning Barbara Ballard, Designing the Mobile User Experience (We can tell a field is about to take off because there’s a big rash of books!) What is instruction? But instruction tends to not be an equal relationship – there’s a power differential. What makes good instruction is often a willing student. mobile instructional design

ADDIE is dead! Long live ADDIE!

Gram Consulting

I’m at risk of flogging a very dead horse here, but some recent posts from Ellen Wagner (What is it about ADDIE that makes people so cranky?) and Donald Clark ( The evolving dynamics of ISD and Extending ISD through Plug and Play ) got me thinking about instructional design process and ADDIE in particular (please  don’t run away!). ADDIE Rapid development

ADDIE 23

What Is Agile Learning Design?

Bottom-Line Performance

If you’re in the learning design business or working with game based learning , then you’ve probably come across the term “Agile” a lot recently, so we’re going to try and make sense of it. Agile is a fresh approach to learning design that takes the ADDIE model to a new level. So let’s dive in and learn about Agile Learning Design.

Agile 156

ADDIE is the Scavenger of Instructional Design, Not the Bitch Goddess (or Blooming Beyond Bloom)

Big Dog, Little Dog

When ADDIE was first handed over to the U.S. For some reason instructional designers love building ADDIE into a goddess that orders them to build crappy learning platforms. From its inception, ADDIE was designed to be a lean, mean, instructional design machine. ADDIE has specific steps that are strictly designed for learning.

Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

These are my live blogged notes from December 13, 2011: eLearning Guild Thought Leaders Webinar Ruth Clark and Richard Mayer’s book e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning – now in its 3rd edition. Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. extrinsic – extraneous load put onto learner by poor design. Architectures Three approaches to design. gaming…the cloud.

Games To Gamification

Learnnovators

Games are designed to provide the motivation, challenge, connection, competition, feedback, and intuition to accomplish a task. One such research was conducted by game designers and researchers, Hunicke, Marc LeBlanc, and Robert Zubeck. They created the MDA (Mechanics, Dynamics, and Aesthetics) framework in 2001 to improve game analysis. sport is usually a physical activity.

Interactivity

Kapp Notes

The conclusion reached by Fleming and Levie (1978) in their work Instructional Message Design: Principles from the Behavioral Sciences which is a listing of over 100 principles that they developed by evaluating research on the topic of designing instruction, is that “in general where the learner reacts to or interacts with the critical stimulus, learning is facilitated, and that facilitation increases with the degree of learner activity or involvement[2].”. 2001) Three types of interaction. 2000) Designing web-based training. DesignKaren Mantyla.

A New Year Filled With Magic

Experiencing eLearning

I came across this quote from Neil Gaiman , originally from 2001 but it’s made the rounds several time since then. What we do as instructional designers is part science, part art. May your coming year be filled with magic and dreams and good madness. And I hope, somewhere in the next year, you surprise yourself.

Track 21

You Want a Job? I Give you the F.B.I

Kapp Notes

So if you are a trainer or instructional designer who would be interested in an exciting career.the FBI might just be your answer. One area of the United States economy that is hiring is the FBI. In fact, due to retirments of the boomers and attrition.they need more than a few good men/women. They need a lot!

Job 60

Simplicity in Learning

Learning Rebels

ADDIE, SAM, Gagne, Blooms, Kemps. Simple learning design is targeted design. That is the “Beauty of Simplicity” As has been mentioned on this site a hundred times before – Learning design, regardless of scope is all about reaching the hearts and minds of others. There is beauty in simplicity. The originators of the overly complex. Simple is our nemesis.

Bloom 96

A new recipe for learner engagement (and how to bake it)

Learning Wire

Learner engagement can be seen as the “time and energy students devote to educationally purposeful activities” (Kuh, 2001) and studies show that driving learner engagement ticks quite a few boxes in terms of boosting individual performance. 2001). Cognitive load theory and instructional design: Recent developments. Why engage your learners? Learning offer. References.

30-Minute Masters in Instructional Design (Clive Shepherd)

ZaidLearn

We set out to develop a curriculum that could teach subject experts and generalist trainers the essentials of instructional design in just 30 minutes (The 30-minute masters will be presented at DevLearn 2007 ).more The goal of this exercise is to develop a curriculum to train subject-matter experts in the design of rapid e-learning materials for use in the workplace.

30-Minute Masters in Instructional Design (Clive Shepherd)

ZaidLearn

We set out to develop a curriculum that could teach subject experts and generalist trainers the essentials of instructional design in just 30 minutes (The 30-minute masters will be presented at DevLearn 2007 ).more The goal of this exercise is to develop a curriculum to train subject-matter experts in the design of rapid e-learning materials for use in the workplace.

What Learning Designers Can Learn from Agile Software Designers

Mindflash

I have always been fascinated with software design, even as a young kid learning BASIC on a  Radio Shack TRS-80 , I wanted to make that computer do stuff. Although part of me always enjoyed it, I began to see software design like golf or windsurfing, which is to say, one has to spend a lot of time to get good enough for it to be enjoyable. As I began my career in learning experience design, I found an interest in designing training classes and learning activities that help people learn something useful for their jobs. Think like an agile software designer.  .

Announcing Keynote Lectora Power Users Showcase: Diane Elkins, Lisa Jones and Bradley Fredrick

Everything E-Learning

Diane has been in the e-Learning industry since 2001, speaks regularly at national conferences about e-Learning and is co-author of the popular E-Learning Uncovered book series. Lisa Jones has over 16 years of web, multimedia and design experience, adding Lectora to her toolbox in 2008. Instructional Designer for Corizon with over 11 years of experience.

10 Must-Read Articles About Asynchronous Learning

TalentLMS

Although the article is from 2001, both the question and solutions are still valid today.  Rovai lists factors and shares tips on designing and implementing a course to provide the best enviroment for community growth  7. The post 10 Must-Read Articles About Asynchronous Learning appeared first on TalentLMS Blog - eLearning | Instructional Design | LMS. Clark. Alfred P.

ZaidLearn: Use Bloom's Taxonomy Wheel for Writing Learning Outcomes

ZaidLearn

But then one of the senior instructional designers introduced me to Bloom's taxonomy wheel(s), and from then on writing instructional sound learning outcomes has been as easy as eating rambutan. Click the graphic to enlarge it (Reference: Instructing in an International Setting: A Handbook for Those Who Will Provide Training in Developing Countries (p. Trust me!

Bloom 72

Recycling Kolb

Learning with e's

It is representative of the kind of activities one sees in the old style e-learning package designs still used in many companies to impart basic health and safety or customer care training. It served its purpose in the 'instructional design' period of e-learning development where 'stand alone' Computer Aided Training (CBT) content was king, but we have moved on. 2001) David A.

The Learning and Forgetting Curve: How to Make eLearning Memorable

TalentLMS

Taking a short nap after learning or reading something challenging actually improves memorization and recall (Bjork, 2001). Notice these key principles involved in the forgetting curve and how eLearning design can overcome them: The more meaningful the information is, the easier it is for humans to remember it. Tips eLearning design Tell us something new. The culprit? 2014).

Is this thing on? Tips for measuring course effectiveness and return on investment

Obsidian Learning

While later stages of evaluation measure more obvious aspects of quality—such as the impact of the training on the learner—it’s important not to overlook the less obvious factors, such as instructional design or the use of technology. Identifying common problems helps your design team determine best practices to ensure consistency in the current and future projects. 2001).

The 70:20:10 Model – Today, Tomorrow & Beyond

Learnnovators

Performance support – providing support to workers at the point-of-need – is becoming more common, too, although most learning professionals have little experience in designing performance support solutions. It simply provides guidance to address performance issues with a full suite of approaches that go beyond the traditional structured model of design, develop and deliver content-rich, experience-poor training and development events. 7. They were designed to administer formal learning in the form of courses and classes. THE INTERVIEW: 1. Why the 70:20:10 Model?

Enspire named as Top Learning Content Development Company

Enspire Learning

” Enspire and its Houndstooth experience design and media arm have developed internal and consumer-facing training since 2001. Events Learning News content development e-learning Enspire gamification Houndstooth instructional design Training Industry Top 20 training ROI watch listCapability to develop and deliver multiple types of content. Quality of clients.

Don’t Throw the Baby Out With the Multiple-Choice Bath Water

E-learning Uncovered

Multiple-choice questions are often maligned by instructional designers. I’ve heard the following at conferences. The problem is that it is quick and easy to write and program bad multiple-choice questions.  An unskilled instructional designer can look for simple facts in the content and ask simple questions about it.  When I first started in e-learning in 2001, I reviewed a course about what the Internet is. These factors give multiple-choice questions a bad name, which is too bad, because they are a legitimate instructional tool. You aren’t.

21st Century L&D Skills

Performance Learning Productivity

If we're to believe the experts rather than the man-in the-street, the 21stCentury started on 1st January 2001 rather than on 1st January 2000. This was due to the fact that the role was almost entirely focused on designing, developing and delivering training or learning events in face-to-face workshops and classes. So, what’s changed? Then two things happened. There are other ways.

Agile Design: An Ethos for Creating Learning Platforms

Big Dog, Little Dog

Software design and related practices and methods have had a significant influence over the Instructional Design field. For example, ADDIE, Dick and Carey, and Rapid Prototyping are heavily influenced by software development methodologies (Rawsthorne, 2005). Software design methodology is now going through another paradigm shift — Agile Design. 2005).

Facebook for Learning at Unirazak!

ZaidLearn

If you didn't know, my e-learning adventure interestingly started at Universiti Tun Abdul Razak way back in 2001 (working as an Instructional Designer at its subsidiary company called United Multimedia). On Wednesday (19/09/2012), I will be conducting (Insya-Allah) a lunch-time workshop (first of six) entitled ' Facebook for Learning ' at Universiti Tun Abdul Razak (Unirazak)

OER 3

The most updated and popular E-Learning Blogs

eFront

Multimedia Learning by David Anderson The blog focuses on e-Learning design and development. Update 11/23/2010: suggested by Ellen ) eLearning Pulse is an independent online community focused on serving learning and technology professionals, from instructional designers to software developers to project managers. Also, Connie is member of the Instructional Designers & E-Learning professionals group on LinkedIn - Group Join Link Learning Ecosystems by Daniel S. Find answers to difficulties you may have regarding the implementation of corporate e-learning.

Use Bloom's Taxonomy Wheel for Writing Learning Outcomes

ZaidLearn

But then one of the senior instructional designers introduced me to Bloom's taxonomy wheel(s), and from then on writing instructional sound learning outcomes has been as easy as eating rambutan. Click the graphic to enlarge it (Reference: Instructing in an International Setting: A Handbook for Those Who Will Provide Training in Developing Countries (p. Trust me!

Definition: Metacognition

Kapp Notes

The ISPI's latest journal " Performance Improvement Quarterly" had an article titled "Students' Metacognition During an Engineering Design Project" which was a very interesting read and had a nice section on metacognition. 2001) Students’ metacognitive development in an innovative second year chemical engineering course. 2002) Aplying cognitive strategies to instructional design.

Gaming and Simulation – Drawing the line?

Viplav Baxi Meanderings

Marc Prensky in Digital Game based Learning (McGraw-Hill 2001) attempts to map games and simulations to various learning types. Instructional Design gaming simulationsIn one of my conversations with a reputed customer, we had an interesting discussion around a theme for our project. rather than as the basis for the central theme. Therefore, simulations offer many benefits.

Multi-Generational Learning in the Workplace

Janet Clarey

Designing instruction based on a person’s age is not grounded in solid research. but don’t design instruction to it). Neomillennial User Experience Design Strategies: Utilizing social networking media to support “always on” learning styles. J. Do Generational Differences Matter in Instructional Design? Department of Educational Psychology and Instructional Technology (EPIT). Do Generational Differences Matter in Instructional Design? Department of Educational Psychology and Instructional Technology (EPIT). 2001).

Daniel Pink and Framing the Task

Usable Learning

have an instructional design problem where I am concerned about transfer of behavior , I will. 2001) Die Wirksamkeit von Vorsätzen auf Gruppenleistungen: Eine empirische Untersuchung anhand von brainstorming [Implementation intentions and the reduction of social loafing in a brainstorming task]. Tags: Instructional Design Uncategorized daniel pink ted talk implementation intention gollwitzer brainstorming learning transfer motivation taking the tacks out of the box Good point, and I will definitely get and read the book when it comes out. 2006).  Jing, H.

Making Sense of Learning

Learnadoodledastic

Gredler 2001 in Siemens (2005) ) • In cognitivism, knowledge is viewed as symbolic mental constructs in the learner's mind, and the learning process is the means by which these symbolic representations are committed to memory. Huitt (2001) Theories of learning can be described as explanations and descriptions of how people learn. When it comes to learning material for students, awareness of the different learning theories combined with the learning objectives is essential in guiding a teacher in designing appropriate material for the subject and the objective to be learned.

People-Centered Learning: An Interview With Judee Humburg

Marcia Conner

In 2001 she granted me an interview for a now defunct magazine. Sitting in Judee Humburg’s garden you get the distinct impression that this usability and user-centered design expert has no trouble designing an ideal environment for herself to learn and live. This inhibits design and usability in a product development process, too. How far can we get with that? Thank you.

Blog Book Tour: Social Media for Trainers

Big Dog, Little Dog

Social media can provide a virtual bridge by acting as the common learning environment (see Instructional Design — Social Learning and Social Media ). In addition, we can bounce ideas off of them and are often a neutral source of information, which may help or speed several forms of instrumental learning (Conte, Paolucci, 2001). 2001). References. Bell, C. R.

Backward Planning - Identifying Business Impacts

Big Dog, Little Dog

Further, our performance must be aimed at worthwhile results — Brinkerhoff and Apking (2001). Yet linking learning initiatives to other business units is normally one of the activities that learning designers spend the least amount of time on (Trolley, 2006). 2001) High Impact Learning. If we learn how to do something, we have the capability to perform in a new way. 2008).

T+D - Untitled Article

T+D

The guide looks at instructional design, project management, and evaluation. Specific topics include analysis and design, development, production, implementation, and more. Since 2001, MIT has received more than 20,000 emails thanking the school for promoting the free spread of knowledge. E-Learning Extravaganza. Here are various e-learning tidbits I've collected this week. ? What to look for in live e-learning. Are you looking to license a virtual classroom or Web-conferencing solution? The top five answers were: * ease of use. application sharing. VoIP. ? Yikes!