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Knowledge Anywhere Founder Predicts the Future: How Online Training Has Changed from 2001

KnowledgeAnywhere

In June 2001, Knowledge Anywhere Founder Charlie Gillette published an article in The Eastside Journal, entitled Tips to Setting up a Virtual Office. Employees who prefer to work in the office take advantage of flextime, and often adjust their hours to avoid peak traffic or to meet family or personal obligations. What a steal.

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Meta-Learning, 2001

Jay Cross

Learning is the primary determinant of personal and professional success in our ever-changing knowledge age. People and organizations that strive to succeed had better get good at it. Everyone has the capacity to learn but most people can do a much better job of it. Learning is a skill one can improve.

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% I interpret it to mean that a person actually has to work to be disengaged; they have to try to be disengaged. vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). Csikszentmihalyi, M.

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Best LMS for Banking and Financial Services

Paradiso

Banking software training through LMS can be a game-changer for these organizations. You can personalize the look and branding of your courses in banking and finance training. Since 2001, online learning has helped organizations boost employee retention, engagement, customer service, and talent recruitment.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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July 2022 OpenSesame Plus Publishers

OpenSesame

Whether you’re having an in-person meeting or over video, it’s important to have an understanding of the people you work with for better collaboration and communication. You’re likely collaborating with clients and teams across the globe. The post July 2022 OpenSesame Plus Publishers appeared first on OpenSesame.

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

A poll by the Gallup organization estimates that in 2015, “the majority (50.8%) of employees were ‘not engaged,’ while another 17.2% I interpret it to mean that a person actually has to work to be disengaged; they have to try to be disengaged. vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). Csikszentmihalyi, M.

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