article thumbnail

Knowledge Anywhere Founder Predicts the Future: How Online Training Has Changed from 2001

KnowledgeAnywhere

In June 2001, Knowledge Anywhere Founder Charlie Gillette published an article in The Eastside Journal, entitled Tips to Setting up a Virtual Office. Employees who prefer to work in the office take advantage of flextime, and often adjust their hours to avoid peak traffic or to meet family or personal obligations. What a steal.

article thumbnail

Personalized and adaptive learning

Clark Quinn

For reasons that are unclear even to me, I was thinking about personalized versus adaptive learning. It’s kinda simplistic, but I think it may help to differentiate personalized and adaptive learning. I’ve seen different definitions, and one has adaptive as a subset of personalized, but I’m going a different way.

Personal 289
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Meta-Learning, 2001

Jay Cross

Learning is the primary determinant of personal and professional success in our ever-changing knowledge age. Everyone has the capacity to learn but most people can do a much better job of it. Learning is a skill one can improve. Learning how to learn is a key to its mastery.

article thumbnail

How to Use Pedagogical Agents in Your eLearning

Infopro Learning

Because it is in harmony with the personalization principle—it uses a conversational style, has an effective on-screen coach, and a visible author. Let’s look at the significance of the second aspect of the personalization principle—using effective on-screen coaches or pedagogical agents. Pedagogical Agents. Agents Improve Performance.

article thumbnail

Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

article thumbnail

Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

I interpret it to mean that a person actually has to work to be disengaged; they have to try to be disengaged. Flow is a mental state of operation in which a person is fully immersed in and focused on what he or she is doing; it involves full mental involvement and continual engagement in the process of the activity (Csikszentmihalyi, 1975).

Games 165
article thumbnail

The 3 Components of Metacognition

KnowledgeOne

It encompasses what we know… About ourselves: the representations we have of our personality, our strengths, our weaknesses, our way of learning, etc. As described by two theorists, metacognitive experiences are the “product of the process of monitoring cognition” (Büchel, 2013a; Efklides, 2001).