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SweetRush Named No. 1 Content Provider for Immersive Learning for Second Consecutive Year

SweetRush

the team unveiled their latest answer to pressing client needs: WebVR content, learning experiences that leverage new technology to overcome scalability and hardware challenges. We are over 200 people strong and have been in business since 2001.

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SweetRush Ranked #1 Top Content Provider With AI Tools Expertise

SweetRush

Best known for its learner-centric custom learning solutions that blend instructional design best practices with agency-level creative design, SweetRush has been disrupting the L&D industry since 2001 and has been judged by many as the world’s most innovative learning provider.

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TRAIN at 21: A Partnership between The Public Health Foundation and KMI Learning

KMI Learning

It was created in response to the urgent need for comprehensive training for first responders and public health professionals following the devastating attacks on September 11, 2001. Since then, TRAIN has not only expanded but also thrived, becoming an essential tool for professionals in the field of public health.

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Rewards of Glory and Other Ways to Keep Gamification Interesting

Kapp Notes

Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals (MIT Press, Cambridge Massachusetts, 2004), p. Neal Hallford with Jana Hallford, Swords and Circuitry: A Designer’s Guide to Computer Role Playing Games (Roseville, CA: Prima Publishing, 2001), p. Games Gamification'

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Next Button: Yay or Nay? A Research Perspective on a "Pointed" Question

Patti Shank

New York: Cambridge Univer­sity Press. An instructional theory for learner control: Revisited, Proceedings of the 1995 National Convention of the Association for Educational Communications and Technology, 72-86. Multimedia learning. & Chandler, P. When learning is just a click away. Journal of Educational Psychology, 93 (2), 390-397.

Research 113
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SOLUTIONING IMPLICATIONS OF HEGEMONY

Learnnovators

guilford Press. MCB University Press , 9 (5), 1-6. References: [link] [link] [link] [link] [link] [link] [link] [link] [link] [link] [link] Blaut, J. The colonizer's model of the world: Geographical diffusionism and Eurocentric history (Vol. Srinivasan, V. Multi generations in the workforce: Building collaboration.

Solution 130
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Video games as Good Teachers

Kapp Notes

Cambridge, MA: The MIT Press. References: [51] This information consolidated from Bates, B. Game design: The art and business of creating games. Roseville, CA: Prima Publishing and Rollings, A. & & Adams, E. Andrew Rollings and Ernest Adams on game design. Indianapolis, IN: New Riders Publishing and Salen, K. &

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