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Personalized and adaptive learning

Clark Quinn

We got it up and running before, well, 2001 happened and the Internet bubble burst and… In some sense, the system was really both, in the way I’m thinking about it. So, my simple way of thinking about personalized versus adaptive is that personalized is based upon who you are: your role, largely.

Personal 289
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The survival of higher education (1): Changing roles

Learning with e's

In May 2000, I was invited to present two keynote speeches about the role technology would play in the future of higher education. It prompted much debate and led to a number of publications which presented my thinking to a wider audience (Wheeler, 2000b; 2001). It is not only the role of the teacher that has changed.

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What is Interactive Electronic Technical Manual (IETM) and How Does it Work?

Use of IETMs for Navy Air Force Defence

When pages are more than 25,000 then to access faster, the Database plays a major role. JSG – 0852:2001 is the Indian Standard of IETM and s1000d is the European standard of IETM. IETM JSG-0852:2001. Levels -1 and 2 or no more used as deliverables. Level -3 can be used when the pages are 3000 to 4000. IETM Architecture.

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How to Use Pedagogical Agents in Your eLearning

Infopro Learning

In a study by Moreno, Mayer, Spires, & Lester, 2001, it was seen that students who learned by interacting with an on-screen agent generated 24 to 48 percent more solutions in transfer tests than the students who learned without an agent. Why should you invest time and money to incorporate pedagogical agents into your elearning?

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Getting Into the Flow: How Casual Games Increase Learning Engagement

Axonify

Not multi-hour role-playing games, for instance, but casual, quick games that take place over a few moments. vigilance and stress) (Hamann, 2001; Cahill & McGaugh, 1998). To make things more frustrating, games like Pokémon Go have captured the imagination and energy of millions of individuals. Csikszentmihalyi, M.

Games 165
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The 3 Components of Metacognition

KnowledgeOne

As described by two theorists, metacognitive experiences are the “product of the process of monitoring cognition” (Büchel, 2013a; Efklides, 2001). Emotions and motivation have a considerable role in how we experience our metacognitive experiences. Related articles: [VIDEO] Metacognition 101. Metacognition in 10 points.

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Top 10 E-Learning Companies for Corporate Training

Hurix Digital

iSpring Solutions Founded in 2001, iSpring Solutions is a leading global software company offering professional eLearning authoring tools to educational and corporate clients. The company also offers translation services to help global clients translate their courseware and training modules into their local or regional languages.