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3 Trends of Digital Education

LearnDash

In 2010, digital textbook sales accounted for only 1.5% million people (2002) to 6 million (2009). I suppose there could be a variety of defining figures, but there are three trends in particular that the digital education trend brings to the traditional teaching methodology – all improve learning outcomes. of textbook sales.

Trends 203
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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

Gamification Gamification, as a concept, began to gain attention and popularity around 2010 , but its roots trace back to the early 2000s. The term " gamification " was coined by Nick Pelling , a British computer programmer and inventor, in 2002.

Custom 52
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Definition: Metacognition

Kapp Notes

information as cited by Lawanto, 2010) It has also been defined as a process by which the brain organizes and monitors cognitive resources. 2002) Aplying cognitive strategies to instructional design. 2002, December). 1998) Metacognition and human performance improvement. Performnce Improvement Quarterly, 1, 33-45. Clark, R.C.

Cognitive 160
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Are we taking into account the culture surrounding our students?

Kapp Notes

We know from a variety of research (Delpit, 1995; Gay, 2000; Nieto, 2004: Villegas & Lucas, 2002) that successful schools place their students' cultures at the center of their missions and curriculum. Retrieved August 10, 2010 here. New York: Teachers College Press. Grossman, L. Person of the Year. Time Magazine. New York: Longman.

Culture 177
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Servant leadership and AI: Agility and empowerment for the CLO

CLO Magazine

Servant leadership For agility and empowerment “Servant leadership” was first introduced by Robert Greenleaf (2002) , first published in the 1970s. A review of artificial intelligence (AI) in Education from 2010 to 2020. How do Superteams function? Retrieved from [link] 2. R., & Feigenbaum, E. Greenleaf, R. Istenic, A.,

CLO 92
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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

He has been studying and supporting it for many years and is co-author of the highly acclaimed Six Disciplines of Breakthrough Learning: How to Turn Training and Development into Business Results (Pfeiffer, 2010). As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’.

Research 130