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Time flies – just like that we turned 20

Rustici Software

Sure, the fact that the things we decided to build back in 2002 are still relevant today is pretty amazing, but how we tackle 20 year old problems has changed over the years. Now: eLearning standards and learning technologies have come a long way since 2002, and Rustici has been involved every step of the way. How we work.

SCORM 109
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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

Clark & Mayer, 2011; Reeve et al., A large body of research has indicated that absolute learner control in open instructional environment is both inefficient and ineffective (Merrill, 2009; Clark & Mayer, 2011). A gamification experience has to incorporate not just explicit engagement, but meaningful choice. References.

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Theories for the digital age: Paragogy

Learning with e's

Highlighting the fast paced nature of the web, Thomas and Seely-Brown (2011) suggest that peer learning can be both timely yet transient. User generated content has also attracted criticism over issues of mediocrity, lack of accuracy and superficial scholarship (Brabazon, 2002; 2007). 2011) Paragogy. References Brabazon, T.

Theory 96
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U.S. on Track to Meet High School Grad Rate Goal

CLO Magazine

The number of dropout factories totaled 1,424 in 2011, down from 1,550 in 2010 and a high of 2,007 in 2002, the study found. The number declined by 583, or 29 percent, between 2002 and 2011. million fewer students attended dropout factories in 2011 than in 2002, according to the study. As a result, nearly 1.1

Track 56
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Motivation and Success from the Brain’s Perspective: Test Your Knowledge

KnowledgeOne

It should be noted that the link between better performance and a more challenging task – one that remains within the competence limits of the individual performing it – has been demonstrated by numerous empirical studies (Locke and Latham, 2002; Latham, 2007; Latham and Locke, 2007). 2014; Moser et al.,

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Switzerland Digital Accessibility Laws: An Overview

Hurix Digital

These include the European Accessibility Act 2025 in Europe, the Disability Discrimination Act 1992 in Australia, the Federal Ordinance on Barrier-Free Information Technology 2011 in Germany, The Disability Act 2005 in Ireland, the Act on Welfare of Persons with Disabilities 2008 in Korea, etc.

Digital 40
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Theories for the digital age: Paragogy

Learning with e's

Highlighting the fast paced nature of the web, Thomas and Seely-Brown (2011) suggest that peer learning can be both timely and transient. User generated content has also attracted criticism over issues of mediocrity, lack of accuracy and superficial scholarship (Brabazon, 2002; 2007). 2011) Paragogy. References Brabazon, T.

Theory 40