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Pro-Active Performance Joins TiER1 Performance

TIER1 Performance

We’re thrilled to announce that Pro-Active Performance has joined our team! Pro-Active is an established expert in the automotive industry serving Learning & Development, Sales, and Customer Service executives to positively impact the retail customer experience and service retention.

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2023 Excellence in Learning & Performance Award Recipients Announced

TIER1 Performance

The 2023 Excellence in Learning & Performance Award recipients have been announced! These awards are open to leaders of color who have led innovation, built momentum, or overcome barriers resulting in healthier, higher-performing organizations. TiER1 is a 15-time member of the Inc. 5000 (2007-2020).

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Demystifying Moodle™: A Comprehensive Overview for 2023

Lambda Solutions

Developed in 2002 by Martin Dougiamas, Moodle has grown into a versatile platform used by educators, businesses, and institutions worldwide. Assessment and Grading: The platform supports various assessment methods, including quizzes, assignments, and peer assessments. Educators can provide timely feedback and automate grading.

Moodle 130
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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

He has been studying and supporting it for many years and is co-author of the highly acclaimed Six Disciplines of Breakthrough Learning: How to Turn Training and Development into Business Results (Pfeiffer, 2010). And this learning culture leads to higher performance as employees embrace continuous development on the job.

Research 130
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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

The term " gamification " was coined by Nick Pelling , a British computer programmer and inventor, in 2002. The platform rewards learners for their achievements, further incentivizing active participation and progress. Why Gamify Your Customer Journey?

Custom 52
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Why I Wrote “Impact with Love: Building Business for a Better World”

TIER1 Performance

TiER1 is an experiment that started over 20 years ago in 2002. Our goal was pretty basic at the time: building a high-performance environment with minimal rules or bureaucracy where people wanted to work together and where the organization had a positive impact on all the people we interacted with. We’re not done experimenting.