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Definition: Metacognition

Kapp Notes

The ISPI's latest journal " Performance Improvement Quarterly" had an article titled "Students' Metacognition During an Engineering Design Project" which was a very interesting read and had a nice section on metacognition. 2002) Aplying cognitive strategies to instructional design. 2002, December). Cuasay, 1992).

Cognitive 160
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Measurement vs. Completion Achievements in Gamification

Kapp Notes

Non-performance contingent achievements, like earning an article of clothing or a pet for attending an in-game event, have no negative effect on intrinsic motivation. Journal of Humanistic Psychology, 15(3), 41-63. [5] Journal of Personality and Social Psychology, 50(1), 14-23. References: [1] Locke, E. A., & Latham, G.

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Learning Styles and E-Learning

eLearning 24-7

Written as a Journal Post. Again, you want that, then read an article in a journal. . I added further reading at the end of this post, which lists all the articles, etc. ” Training , 39 (5) (May 2002). Australasian Journal of Educational Technology 27(6) (2011). This is not ABA standards or whatever.

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Questions of the Week

The Logical Blog by IconLogic

Regarding last week's informative article by Jennie Ruby ( Do You Need Both Screen Captions and Voiceover Narration? ).   Secondary sources:   Craig, Gholson, & Driscoll, 2002.Animated Journal of Educational Psychology, 94, 428-434. Journal of Educational Psychology , 93, 187-198.   Mayer 2005.

Cognitive 100
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ROI: Still Evoking Confusion and Controversy

CLO Magazine

So, I renamed it “return on learning” or ROL in 2002. While not precise enough for an academic journal article, this is usually all we need in the business world to make appropriate decisions (such as go/no go after a pilot) or identify opportunities for improvement. Calculating ROI.

ROI 68
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Why Gamification is a Natural Fit for Sales Training

Litmos

Originally coined in 2002 by programmer Nick Pelling , the term gamification became a buzzword a decade ago when companies began using it for marketing purposes, adding game elements to their products and websites to attract and retain customers. . Gamification isn’t new. They list three of the most common trait-based motivations: .

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At the very heart of the feeling of personal effectiveness

KnowledgeOne

of the journal Savoirs: “Self-efficacy is by no means an individualistic notion: Bandura studies the collective forms of the feeling of efficacy, through its manifestations in the political, social, and organizational fields, as well as in its intercultural variations. ” Related articles: The importance of emotions in learning.