article thumbnail

12 Helpful Resources for Instructional Design

CourseArc

With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. Devlin Peck is a freelance instructional designer and his website features videos, tutorials, and articles for instructional designers. Check out our resource site to see how we can help your team. Devlin Peck’s website.

article thumbnail

70-20-10: Origin, Research, Purpose

Performance Learning Productivity

This is a re-post of an article by Cal Wick of Fort Hill. The original was on the 70-20 Blog site. As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’. There are a few observations from me at the bottom. first published August 2016).

Research 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Questions of the Week

The Logical Blog by IconLogic

My problem is I'm not sure how to get the lesson to stop playing while the student checks out the site. Regarding last week's informative article by Jennie Ruby ( Do You Need Both Screen Captions and Voiceover Narration? ).   Secondary sources:   Craig, Gholson, & Driscoll, 2002.Animated

Cognitive 100
article thumbnail

Unravelling online training in 3 questions

KnowledgeOne

”, i.e. the techniques, functionalities and uses of the participatory web that allow users to interact with each other and to create or modify content; examples include social networks, sharing platforms and collaborative sites. Related articles: Self-Training: The Evolution of a Fundamental Concept. Self-training 101.

article thumbnail

The Birth of Gamification (History of Gamification Pt.2)

Growth Engineering

2002 – ‘Gamification’ is born. The site is designed to incentivise the act of doing chores by turning it into a game. Also this year: 40,000 people generate more than 1 million page views on Dunder Mifflin Affinity , a site developed by Bunchball for NBC to promote The Office. This year, Kevan Davis develops Chore Wars.

article thumbnail

70-20-10: Origin, Research, Purpose

Performance Learning Productivity

This is a re-post of an article by Cal Wick of Fort Hill. The original is on the 70-20 Blog site. As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’. There are a few observations from me at the bottom. first published August 2016).

Research 176
article thumbnail

Psychology & Technology: 4 Ways to Engage Learners With Gamification

Litmos

The term was coined in 2002 by Nick Pelling , a programmer, but most most people probably became aware of gamification around 2010, when businesses started adding gamification to things like reward systems. Gamified learning has been in the public eye for a while now.