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Benefits of Scenario-Based Learning

Experiencing eLearning

Ruth Clark’s book Scenario-Based e-Learning: Evidence Based Guidelines for Online Workforce Learning explains how scenario-based elearning helps people learn new skills faster. Chapter 10 of Clark’s book asks, “Does scenario-based elearning work?” Scenario-based elearning can offer return on investment.

Benefits 280
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12 Helpful Resources for Instructional Design

CourseArc

Since instructional designers develop so many types of resources—like eLearning courses, instructors’ manuals for classroom use, learning games, training courses for use in workplaces—there are always new skills to pick up. With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. Luke Hobson’s podcast.

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Dilemma of author-educators migrating to story-based eLearning design

Vignettes Learning

Our belief: At Vignettes Learning we use stories in eLearning; however, we make them interactive. Developing story-based elearning design requires a different or new set of skills and competencies. My task was to prime the mindset of academic authors for story-based design for elearning. Image source: www.

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What is the XLIFF translation tool?

Wizcabin

This trend shows that the eLearning space is no more where it used to be again. The industry has, so far, seen a lot of development, which of course, wouldn’t have been possible if not for the benefits that the method of learning has brought over the years. However, eLearning isn’t without its issues.

Tools 52
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10 learning theories to follow when training your employees

TalentLMS

The microlearning theory was first proposed by Dr. Allen Rodgers in 2002. Finally, the learning curve theory can help to determine the most effective method of delivering training content. About the author. By understanding social learning theory, trainers can create more effective and engaging employee training programs.

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Cammy Beans Learning Visions: Audio in eLearning: Cultural Differences?

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Tuesday, May 12, 2009 Audio in eLearning: Cultural Differences? Whats your take on using audio in eLearning? What about eLearning in the US has led to such an excessive use of audio? For or against? This has happened to me!)

Audio 100
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Our approach to gamification

Ed App

Gamification is the activity of applying gameplay methods to non-games to make them more engaging. 2002: The term “gamification” first appeared when Nick Pelling coined the word. Rapid authoring gaming templates . In some ways, we are wired to enjoy games. . While games are old, the term “gamification” is new.