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Demystifying Moodle™: A Comprehensive Overview for 2023

Lambda Solutions

Developed in 2002 by Martin Dougiamas, Moodle has grown into a versatile platform used by educators, businesses, and institutions worldwide. Data Analytics: Moodle leverages data analytics to provide actionable insights into learners' behavior, helping educators refine their teaching strategies.

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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

I’m one of the creators, along with the research staff of the Center for Creative Leadership, of the 70-20-10 meme [the dictionary defines a meme as an “idea, behavior, or style that spreads from person to person”]. As early as 2002 Jay was describing the unrelenting focus on formal learning in terms of the ‘Spending/Outcomes Paradox’.

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Gamification in Education: Adaptive Environment & Accessible Learning

Kitaboo

Learners need to be motivated and engaged; hence, teaching strategies must be examined from a different lens in various fields of study to make learning more interesting and fun. The origins of gamification can be traced back to as early as 2002, when the term was coined by a game designer called Nick Pelling.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

The last 50 years of ID Behaviorism (very simple, little bits) and Programmed Instruction. 1940s Bloom’s Taxonomy 1956 Mager Learning Objectives 1962 Gagne 9 Events 1965 ADDIE…1975 ADDIE and the 5 Rules of Zen 2002 The affordances of mobile devices are many – need to think about training and ID in new ways. environmental controls 12.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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Taking gamification in training to the next level

Matrix

Gamification as a concept has been around since 2002 when Nick Pelling coined the term but has become increasingly popular in the last decade. Education as a field has always been closely connected to behavioral psychology and the latter has long been postulating that games have a tremendously positive impact on learning. All in all.

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Content That Lives Within a Story Lasts Forever - Tip #118

Vignettes Learning

Read: Weaving Stories and Factual Content for Seamless Lessons While a story per se is a powerful instructional tool, its power to move the listener emotionally, cognitively, and behaviorally largely depends on how the storyteller narrates it. Read: The Brain and The Stories We Tell: Top Reasons Why Stories Change Our Behavior 4.

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