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Boosting Customer Engagement with Gamified Learning Paths

BrainCert

The term " gamification " was coined by Nick Pelling , a British computer programmer and inventor, in 2002. Intuitive reporting dashboards provide educators with valuable insights into learner progress and performance, facilitating informed decision-making and continuous improvement strategies. Why Gamify Your Customer Journey?

Custom 52
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Networked noughties 2000-2002

Learning with e's

At the risk of sounding Churchillian : "Never before have people been able to communicate so quickly, and never before has so much information been available to so many people". In 2002 there was failure and success for digital TV. The last 10 years will be known as the networked decade.

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12 Helpful Resources for Instructional Design

CourseArc

In addition to essential information on meeting Web Content Accessibility Guidelines (WCAG), the book also dives into how accessible content can ensure that all learners receive the best learning experience. With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E.

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10 learning theories to follow when training your employees

TalentLMS

This process of learning is often effortful and requires active engagement with new information. When applied to employee training, cognitive learning theory suggests that adults are more likely to learn new information if they are actively engaged in the learning process. Information processing theory. Microlearning theory.

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Quotes and excerpts on the need for Learning 2.0 from the Best of T+D: 2007-2009

ID Reflections

Learning Gets Social by Tony Bingham: Karie Willyerd, vice president and chief learning officer for Sun Microsystems explains the huge opportunity the profession has in informal learning: “One of the things that has happened is that we have focused so much on the 10 percent [formal learning] that we abdicated the 70 percent [informal learning].

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The Knowledge and Learning Transfer Problem

Performance Learning Productivity

I’d used the phrase ‘learning delivery’ when describing computer-supported collaborative learning ( CSCL ) approaches. We transfer information. We can share information in the form of data and our own insights. During a meeting at Cambridge University around 30 years ago I was thoroughly chastised by a Cambridge academic.

Problem 194
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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

So often people treat ID as just organizing information on a page. We can use devices in the classroom to mobilize us – get kids out from behind their desks and moving around, gathering information. Nowadays, there’s just way too much information. collaboration 16. What makes good instruction is often a willing student.