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Gamification in Education: Adaptive Environment & Accessible Learning

Kitaboo

The origins of gamification can be traced back to as early as 2002, when the term was coined by a game designer called Nick Pelling. Process Engage users in a game-like environment- It has no rules, and therefore, failure has no consequences. There are many advantages of gamification in education that you can learn from below.

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Demystifying Moodle™: A Comprehensive Overview for 2023

Lambda Solutions

Moodle, which stands for Modular Object-Oriented Dynamic Learning Environment, is an open-source learning management system (LMS) that empowers educators to create, manage, and deliver online courses. Developed in 2002 by Martin Dougiamas, Moodle has grown into a versatile platform used by educators, businesses, and institutions worldwide.

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Create Autonomy in Gamification and Other Learning Environments

Kapp Notes

An environment which encourages autonomy is one where outside pressure is minimal, choices are offered and the goals of the learners are recognized (van Loon, Ros & Martens, 2012). When a learner makes a choice in a gamification environment, the system, teacher or environment responds in some way. Is it through a question?

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Benefits of Scenario-Based Learning

Experiencing eLearning

They often fail and they learn by reflection, becoming much better at the judgements they make next time, even though next time the environment and the scenarios presented are different. … SBL usually works best when applied to tasks requiring decision-making and critical thinking in complex situations.

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How to Use Pedagogical Agents in Your eLearning

Infopro Learning

Pedagogical agents are virtual life-like characters used in online learning environments who help guide the learning processes. In another study (Atkinson, 2002), a group of students learned to solve proportionality word problems with the help of an on-screen agent who spoke to them, giving a step-by-step explanation for the solution.

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10 Ways Moodle is Used for Business

Lambda Solutions

When Moodle learning management system launched in 2002 for K-12 and Higher Education institutions, many did not foresee the popularity it would gain in the corporate world.

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3 Trends of Digital Education

LearnDash

million people (2002) to 6 million (2009). The education community is already adopting new technologies that support blended learning environments – such as cloud computing, learning management systems, open content, and mobile learning. The online college course enrollment trend supports this.

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