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Benefits of Scenario-Based Learning

Experiencing eLearning

Scenario-based learning is based on the principles of situated learning theory (Lave & Wenger, 1991), which argues that learning best takes place in the context in which it is going to be used, and situated cognition, the idea that knowledge is best acquired and more fully understood when situated within its context (Kindley, 2002).

Benefits 280
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Time flies – just like that we turned 20

Rustici Software

Sure, the fact that the things we decided to build back in 2002 are still relevant today is pretty amazing, but how we tackle 20 year old problems has changed over the years. Now: eLearning standards and learning technologies have come a long way since 2002, and Rustici has been involved every step of the way. How we work.

SCORM 109
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Animation as an Aid to Learning

Kapp Notes

Here is a quick summary of seven principles for animation indicated in a 2002 article by Richard E. All in all, I think this makes a great argument for the videos selected in the blog posting Engaging Ideas for Designing Learning Videos. March 2002) Animation as an aid to multimedia learning. Mayer and Roxana Moreno.

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Why I Wrote “Impact with Love: Building Business for a Better World”

TIER1 Performance

TiER1 is an experiment that started over 20 years ago in 2002. Whether you align with that idea or not, I’m sure you align with the idea that organizations impact people and that the leaders who lead these organizations impact people through them. There is a place for love in organizations.

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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12 Helpful Resources for Instructional Design

CourseArc

With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. Her blog offers design ideas, practical examples, and templates that can help instructional designers at any experience level develop interactive learning materials. Blogs, Videos, and Podcasts. Action @ Work. Devlin Peck’s website.

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Connected pedagogy: Social networks

Learning with e's

Recent ad hoc crowd sourcing projects such as #Blimage have shown that people can learn from each other in a distributed manner, through simple ideas such as sharing images and blogging about them. 2002) Smartmobs: The Next Social Revolution. However, being connected means more than using connected technologies. 2008) Tribes.