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4 Benefits of AI for Learners… and Teachers

KnowledgeOne

The same study also observed that the reward system becomes even more active when the challenge is perceived as more difficult (without being too arduous) rather than too easy. Researchers have found that four study sessions alternated with four short tests are more beneficial before an exam than six study sessions alone.

Learner 94
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70-20-10: Origin, Research, Purpose

Performance Learning Productivity

He has been studying and supporting it for many years and is co-author of the highly acclaimed Six Disciplines of Breakthrough Learning: How to Turn Training and Development into Business Results (Pfeiffer, 2010). My job was to convert the study’s findings into practical practices. There are a few observations from me at the bottom.

Research 130
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From elementary school to university, learners don’t cheat for the same reasons

KnowledgeOne

Studies that have examined the phenomenon also corroborate that cheating peaks in high school. Two French sociologists who have studied the issue have shown that people do not cheat for the same reasons in elementary, high school and university. Online training: 8 anti-cheating strategies. University.

Learner 98
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Motivation and Success from the Brain’s Perspective: Test Your Knowledge

KnowledgeOne

CORRECT ANSWER TRUE One study concluded that knowing about brain plasticity (or neuroplasticity), the ability of the brain to change during learning and thus improve, promotes the emergence of a dynamic mindset and stimulates attention and error correction mechanisms (Schroder et al.,

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Agile Microlearning Explained

Learner engagement and retention doesn’t have to be a mystery. Cognitive science theories already supply the answers. Learn how OttoLearn packages them into a single platform you can use to deliver microlearning based reinforcement training, and go beyond completions to focus on outcomes.

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12 Helpful Resources for Instructional Design

CourseArc

With the first edition published in 2002, this book from Ruth Colvin Clark and Richard E. This book from Patti Shank focuses on strategies and tactics that instructional designers can put into practice right away, along with other helpful examples and tools. Write and Organize for Deeper Learning (by Patti Shank) .

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Gamification in Education: Adaptive Environment & Accessible Learning

Kitaboo

Learners need to be motivated and engaged; hence, teaching strategies must be examined from a different lens in various fields of study to make learning more interesting and fun. The origins of gamification can be traced back to as early as 2002, when the term was coined by a game designer called Nick Pelling.