Trending Sources

Onboarding Built Today, But Designed for the Future by Seniye Groff

Learning Solutions Magazine

Since 2003, Fortis Construction, based in Portland, Oregon, has experienced unprecedented growth. As expected with a company that grows quickly, this resulted in some growing pains. A key part of the solution has been development of a formal training strategy and a structure that offers consistency and prepares employees to embrace future challenges. Blended Learning Design Strategies Management Training Strategies

Fitness Training Supports Improved Cognitive Functioning in Older Adults

Will at Work Learning

A 2003 meta-analysis found that fitness training was likely to improve cognitive functioning in older adults. 2003). I'm reprising this because it is one of Psychological Science's most cited articles as recently as September 1, 2016. The researchers examined 18 scientific studies and 197 separate effect sizes. Controlled processing (the ability to engage in simple decision-making).

Video games as Good Teachers

Kapp Notes

2003). 2003). 2003, May, 29). 2003, May, 28). 2003, May, 29). 2003, May, 29). It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Learning is most effective when the learner has an achievable, well-defined goal. With a goal, you are “willing to be corrected for your mistakes and accept ‘try this, do that’ advice in order to achieve your success [50].” Games are filled with goals. There is no contest, gaming wins. 2001). & Adams, E.

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Book Review: Michael Allen's Guide to e-Learning, 2nd Edition by Bill Brandon

Learning Solutions Magazine

Michael Allen’s Guide was originally published in 2003. The second edition has been released, containing significant changes. from the original. Design Strategies Emerging Topics Instructional Design Training Strategies

Microlearning: Fab or Fad?

Tom Spiglanin

There’s a new buzzword in town, and it’s name is microlearning. Like its predecessors social learning, mobile learning, and blended learning, it’s being tossed around as the new big thing, something we must all get on board with or face extinction. This begs the question asked of every one of its predecessors: is it really fab and here to stay, or is it just a passing fad? 27 Feb.

Writing & Grammar Workshop: Happy New Year! (or is it New Year's?)

I Came, I Saw, I Learned

About the Author:   Jennie Ruby is a veteran IconLogic trainer and author with titles such as "Editing with Word 2003 and Acrobat 7" and " Editing with MS Word 2007 " to her credit. by Jennie Ruby. New Year's Day is the proper noun naming the day we celebrate the new year. That is why it is always capitalized. New Year's Eve is the night before, when all the partying really takes place. When wishing someone a happy new year, the phrase is capitalized and does not need the possessive apostrophe: Happy New Year! no apostrophe) and Happy New Year!

10 Serious Games that changed the world

Growth Engineering

Tiltfactor Laboratory (2003). Established in 2003, serious game research centre, Tiltfactor Laboratory , saw success in the last few years with their innovative card games. Game-based learning is just one term covered by serious games, but serious games have had a serious impact in society. Here’s a list of 10 ways the world has been transformed by play. A Force More Powerful (2006).

Infographic: How Google has changed what it means to do research


2003: Myspace launched. 2003: Yahoo acquires Overture (for paid placement) and Inktomi (search). With almost 30 percent of the human population, or 2 billion people, using the internet; and 94 percent of US students equating research with using Google or other search engines, it comes as no surprise that 75 percent of students use Wikipedia and online encyclopedias for research.

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Turbo Charge Scheduled Events in Your Learning Management System by Using Tags

Absorb LMS

He passed away in 2003 but it seems appropriate that he be revived symbolically in this Blog post to teach this important topic. Instructor-led sessions, either in physical or virtual classrooms, play a big part of many organizations’ learning strategies. When people think of tags, they automatically think of topic keywords. We hope you find these resources helpful.

Towards Maturity 2015 benchmark shows just how much we've got stuck

Clive on Learning

In case you don’t know Towards Maturity, they were established in 2003 as a government-funded body to promote the use of learning technologies in workplace learning across the UK. Last week I attended a preview of this year’s Towards Maturity benchmark results, due for public release on November 5th (you can register for the launch webinar on this page ). The rest have been stuck for years.


Kapp Notes

2003). The Advantages of Interactivity. There are many advantages of having learners interact with the subject matter they are learning. Studies, as well as common sense, indicate that interactivity helps the learner retain information as well as increasing the learner’s willingness to spend time with the material. In fact, Michael Grahame Moore editor of the American Journal of Distance Education, writes that interactivity between a learner and the content is “the defining characteristic of education. Horton [3] writes, “Interactivity boosts learning. References. [1] 1] Moore, M. 1998).

Competition & Cooperation in Gamification

Kapp Notes

Crawford, 2003). 2003) Chris Crawford on game design. Some thoughts on competition and cooperation for learning within the context of gamification. For more information on content and structural gamification, click HERE. Competition. Competition is often associated with structural gamification. Competition is when students are “constrained from impeding each other and instead devote the entirety of their attentions to optimizing their own performance.” In structural gamification, this is manifest by students accumulating points and appearing on a leaderboard. Cooperation. 2013).

An Introduction to Population Health: Part 1

Web Courseworks

Population health first came to being in 2003, however, it was more of a medical term rather than an emerging trend in the medical field. Population health has been defined as “the health outcomes of a group of individuals, including the distribution of such outcomes within the group” according to Improving Population Health. For example, let’s use the population of diabetes.

TOPYX LMS and EdTek Services Announce Partnership


founded in 2003, focuses on supporting smaller education providers in the academic, business and nonprofit sectors with access to premium eLearning consultation, services and technology with an affordable pricing model. FOR IMMEDIATE RELEASE. BONITA SPRINGS, FL – Interactyx, the developer of the TOPYX® learning management system (LMS) software , and EdTek Services, Inc. , Interactyx.

Insights on Modern Learning by Laura Overton: LUC 2016 Keynote Speaker


It’s also backed by her independent research since 2003 when she authored “ Linking Learning To Business ” —one of the first industry benchmark studies with both organizations and learners investigating good practices of successful implementations. “2016 is the year when we stop talking about what needs to be done. 70% think online learning has had a positive impact on job performance.

#C2Xmas Day 2: Samuel Pepys Diary

Jane Hart

The diary entries were published on this site daily, in real time, from January 2003 until May 2012, with readers discussing events each day. Day 2 of my Countdown to Xmas #C2Xmas continues here. THE DIARY OF SAMUEL PEPYS. From January 2013 the diary entries again appeared on the front page at the end of the day (London time), starting with 1 January 1660. Social learning

What Games Can Teach Us about “Communicating” with Learners

Kapp Notes

Recently I came across the paper “ Learning from Games: HCI Design Innovation in Entertainment Software &# from the folks at The Interaction Lab at the University of Saskatchewan in Canada. Game interfaces with maps, transparent windows and draggable configuration. Here are some of the ideas. E-learning, not so much. E-learning designers and developers have not learned this. Dyck, J., Games

Embedding Learning in Work: The Benefits and Challenges

Performance Learning Productivity

An earlier study 2003 by the Corporate Leadership Council identified 15 leader-led activities that improve performance and found that learning through workplace experience was at least three times more effective than simply ensuring that workers had the necessary knowledge and skills to do their jobs. By their very nature informal and social learning is embedded in the daily workflow.

Why Skillsoft Channel Partners Should Attend Perspectives


By Paula Thoren I attended my first Perspectives in 2003. It was the first large event held for customers following the merger of Skillsoft and SmartForce, a company known for IT eLearning solutions, and it was an opportunity to show our customers how the marriage of these two industry leaders could provide a full spectrum of content for their learning needs. Skillsoft events

Game Based Learning – Why Does it Work?

Bottom-Line Performance

iv] Clark, Ruth and Mayer, Richard (2003). This is the full text of a “scroll of knowledge” from the Knowledge Guru himself. He will be appearing in person at DevLearn to hand out scrolls and spread the word that game-based learning works. A Learning Brief by Sharon Boller. Forty years of research [i] says yes, games are effective learning tools. Let’s start with the fun.

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What is Influencing the Future of L&D?


Her work is based on 25+ years of practical experience looking at learning innovation for business advantage, backed by her independent research with over 3,500 organisations and thousands of learners since 2003. You are wrong if you are expecting me to start crystal-ball gazing to identify the future shape of corporate learning and development. I’m in the privileged position of being able to share some early insights into real evidence of how L&D leaders see the future unfolding. The importance of agility: businesses and individuals need to stay ahead of the game.

True pedagogy

Learning with e's

2003) 'One size does not fit all': The pedagogy of online delivery of VET in Australia. Pedagogy is not about directing children. Nor is it, in Brennan's terms 'concerned with the work or art of being a teacher.' Those are mere glimpses of the reality, and only a part of a larger equation. In its absolute form, pedagogy is not just about teaching. What does this mean for teachers today?

70:20:10 – Above All Else It’s a Change Agent

Performance Learning Productivity

As Jay Cross pointed out back in 2003: “At work we learn more in the break room than in the classroom. “Progress is impossible without change; and those who cannot change their minds cannot change anything.” George Bernard Shaw Tom Spiglanin is a senior engineering specialist at the Aerospace Corporation in California and manager of the organisation’s technical training. itashare

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Information on E-Learning and WCAG 2.0 Compliance in Australia

Connect Thinking

If your organisation is using old operating environments such as Windows XP, Office 2003 and Internet Explorer 6-8, then you may have problems even having the capability of complying with WCAG 2.0. Question from a client: What do I need to do to ensure our e-learning is WCAG 2.0 compliant? This is a very important question for any Federal or State Government agency in Australia. WCAG 2.0

Learnnovators wins PLATINUM at LearnX Impact Awards 2016


Since inception in 2003, it has successfully delivered and deployed over 10,000 hours of learning content for a wide range of industries including Advertising, Automotive, Banking, Defence, Education, Engineering, Glass Technology, Healthcare, Hospitality, HR Services, Insurance, Information Technology, Manufacturing, Nuclear Energy, Oil and Gas, Retail, Safety, Soft Skills and Telecom.

Research Reviews of the Spacing Effect.

Will at Work Learning

2003). I've been following the spacing effect for over a decade, writing a research-to-practice report in 2006 , and recommending the spacing effects to my clients and in the guise of subscription learning (threaded microlearning). One of the fascinating things is that researchers continue to be fascinated with the spacing effect producing about 10 new studies every year and many research reviews. Here are a list of the research reviews from most recent to earliest. Maddox, G. 2016). Journal of Cognitive Psychology, 28 (6), 684-706. Vlach, H. 2014). Küpper-Tetzel, C. 2014). 2014). In V.

Time for a clearout of urban myths

Clive on Learning

At the time of writing, I am on my to speak at the eLearning Network’s annual conference in London. The learning and development world seems to be inhabited by rationalists and romantics, with a distinct leaning towards the latter. I characterise them as typefaces. Of course I am exaggerating. Yes, I’m talking about learning styles, NLP, MBTI, 70-20-10, Dale’s Cone of Experience and much more.

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Countdown to Gamification (History of Gamification Pt.1)

Growth Engineering

With such a ubiquitous feature, it’s easy to forget that, before 2003, nobody had even uttered (much less heard) the word ‘gamification’. Since gamification has been recognised as a powerful engagement tool, it has almost become a standard feature of software design. So step aboard our nostalgiamobile and join us on a trip back in time while we discover the roots of the revolution!

The teacher as storyteller

Clive on Learning

Back in 2003, I devoted a great deal of energy to the design of a new CD-ROM course entitled Ten Ways to Avoid Death by PowerPoint. A few days ago, I sat down to write a post explaining why I thought stories were such a powerful tool for learning. In my research, I came across a post I originally published in 2005. Some time later, I met with a colleague who had been reviewing the course.

Cammy Beans Learning Visions: David Byrne and PowerPoint

Learning Visions

Friday, April 06, 2007 David Byrne and PowerPoint Remember back in 2003, when David Byrne published a book (described by AP Technology Writer Rachel Konrad as a " coffee table book for nerds ") called E.E.E.I. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Envisioning Emotional Epistemological Information ? Oh that David Byrne, hes so creative and alternative co-opting PowerPoint like that. The noted Edward Tufte blames PowerPoint. In contrast, "Byrne maintains that the proper use, or misuse, of PowerPoint lies in the hands of the user."

Gamification: Why It’s Good


Coined in 2003, the term “gamification” did not take off in usage until about four years ago. It may sound like something a kid may have termed, and in part it is something that appeals to the kid in all of us. The increasing popularity of using game mechanics to enhance various concepts, companies, services and goods has grown substantially over the past decade. With the continuing growth and development of the internet, social media, and global community, gaming has flourished as a viable median for communication. What It Is. Feel they gained an achievement. Achieve a sense of status.

Cammy Beans Learning Visions: Humble Learning Moment

Learning Visions

Ive been reading e-Learning and the Science of Instruction (2003) by Ruth Clark and Richard Mayer. Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Saturday, May 05, 2007 Humble Learning Moment File this one under the challenging of outdated theories and assumptions. Id say this is a must-read for learning/experience/ instructional designers, or whatever you may call yourself. For a great summary of the book, head over to Clives blog. The realization that Ive been working off some really outdated recently as this week. Thanks.

Editing Images with PowerPoint

Integrated Learnings

Perhaps this is because older versions of PowerPoint (2003 or below) didn’t have as many graphic editing options as never versions (2007 or higher). By Joseph Suarez. Sometimes an eLearning course needs to be enhanced with an image , but finding the right one can be a chore in itself. It’s frustrating to locate an image only to find it just isn’t quite right. Resize. Rotate. Recolor.

Writing & Grammar Workshop: Would vs. Will

I Came, I Saw, I Learned

  About the Author:   Jennie Ruby is a veteran IconLogic trainer and author with titles such as "Editing with Word 2003 and Acrobat 7" and " Editing with MS Word 2007 " to her credit. by Jennie Ruby. In training documents and manuals, we often have to tell the reader what will (or would) happen if they do (or did) a certain action. For example, suppose you want to tell the reader the consequences of pressing cancel. Would you use sentence a or sentence b below?         If you press cancel, the document will not be saved.   

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