Remove 2003 Remove 2007 Remove Games Remove Learning
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5 Case Studies that Prove Learning Games Work

Growth Engineering

Game based learning is a hot topic in L&D and it doesn’t take long for somebody to ask the question: Does it actually work? Since game-based learning is a relatively new approach to instruction, research into the efficacy of learning games isn’t very widespread. 9% higher retention.

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Mobile Learning Moves the Evolution of Authoring Tools

Association eLearning

It’s nothing new —just another step in the continual evolution we’ve seen since the early 1990s, when authoring tools were first introduced to help eLearning professionals create and deliver learning. Over the years, these tools have had to balance ease-of-use with the ability to create a robust learning experience. Where We Are Today.

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e-Clippings (Learning As Art): 2007 edublog winners announced!

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Huh? » December 10, 2007 2007 edublog winners announced! Congrats to all the 2007 edublog award winners.you can find the whole list here. Uranium Ore on eBay. Main | Wow.Has it been almost a month?! Lets Talk 2008.

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The changing Web

Learning with e's

Almost everyone, it seems, is using some element of social media in the planning, development, delivery, management or evaluation of teaching and learning. Doing this, they tend to engage more deeply with learning, and find themselves collaborating more and learning from each other, as a result of using Web 2.0

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eLearning Topics

Tony Karrer

Back in 2007, I pointed out various aspects of what I was seeing: strategy/strategic and performance are back as topics after dropping way down in 2006 surprisingly trainer is also back, you would think in the age of eLearning 2.0 For example, we see terms now at the top like Learning Management System , AICC , SCORM.

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Front-End Analysis: Improving Performance

Dashe & Thomson

This is an updated version of the BEM described by Roger Chevalier (2003). Incentives ensure that the appropriate financial and non-financial incentives [such as games] are present to encourage performance. Capacity refers to whether the employee is able to learn and do what is necessary to be successful on the job. May, Andrea.

Analysis 190
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Multi-Generational Learning in the Workplace

Janet Clarey

Here are the slides from an online session I did yesterday on Multi-Generational Learning in the Workplace. To learn, I sat in a classroom for years, so it would be normal to expect to sit in a classroom to learn at work. Know the learning theories behind your craft damn it! Multi Generational Learning. Brown, J.S.