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Thinking about Gamification in Learning and Instruction

Kapp Notes

The term “gamification” first appeared in 2008 originating in the digital media industry and did not gain widespread recognition until approximately 2010 (Deterding, et. While not reliant on technology, the advent of technological devices has made the development and deployment of gamification more ubiquitous. Origin of Term. Copier & J.

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Daily Bookmarks 04/26/2008

Experiencing eLearning

In 2003, there was a study that showed that all this writing online was actually making kids more comfortable with writing in general. Basically, the research shows that students do sometimes forget and let abbreviations from texting into other writing, but overall the technology use and writing students do improves their writing.

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What did I learn about learning in 2008?

Clark Quinn

The Learning Circuit’s Blog Big Question for December is “What did you learn about learning in 2008?&# It’s good to reflect, and using the end of the calendar year is a traditional time. Consequently, I trolled back through a year of blog posts. I’m thrilled, of course.

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Summer Reading List 2008

Kapp Notes

The first, Tom Peter's book-- Re-Imagine --has a great, magazine-style layout (consider adapting a similar layout for your training materials) and, although it was published in 2003 it is as relevant today as it was in 2003. Because of its unique layout, you don't need to read cover to cover, good to causally pick up from time to time.

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What Are Learning Paths and How Can They Benefit Your Organization?

cogentys

In fact, statistics showed relatively no decline in LILT over five critical years, 2003-2008. Good news: Live, instructor-led training isn't going anywhere. And maybe that's because live training offers a lot of strong advantages:

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Theories for the digital age: The digital natives discourse

Learning with e's

A significant body of work has arisen around the Digital Natives and Immigrants theory, including descriptions of younger students as ‘the Net Generation’ (Tapscott, 1998), ‘Screenagers’ (Rushkoff, 1996), ‘Born Digital’ (Palfrey and Gasser, 2008), ‘Millennials’ (Oblinger, 2003), and ‘Homo Zappiens’ (Veen and Vrakking, 2006).

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15 Best Online Learning Platforms for Higher Education in 2024!

Hurix Digital

Launched in 2003, this platform is an initiative from the IITs and IISc funded by the Ministry of Education, Government of India, to provide free online courses to students. Khan Academy Created by Sal Khan in 2008, Khan Academy is an American nonprofit online education platform providing free courses to students of all ages.