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Thinking about Gamification in Learning and Instruction

Kapp Notes

Apostol, Zaharescu and Alexe, (2013) identify eight elements they believe constitute game elements. While Stott and Neustaedter (2013) identify four critical game elements freedom to fail, rapid feedback, progression, and storytelling. 2013) Gamification of Learning and Educational Games. Major Categories Identified. References.

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Emotional Intelligence: The Real Performance Indicator

CLO Magazine

“Better engagement is key for bottom line, and emotional intelligence is greatly connected to organizational performance.” ” Emotional intelligence consultants say employers need to begin with an emotional assessment when hiring. With these tools, Miller developed a way of assessing potential hires for Park Place.

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The Learner and The Feeling of Self-Efficacy

KnowledgeOne

Learner perseverance and performance are not based solely on “objective” skills. In educational psychology, there is a consensus that feeling competent and in control impacts commitment and performance. More persistent and successful learners. This is true for both adult and younger learners, except for young children.

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eLearning Topics

Tony Karrer

Back in 2007, I pointed out various aspects of what I was seeing: strategy/strategic and performance are back as topics after dropping way down in 2006 surprisingly trainer is also back, you would think in the age of eLearning 2.0 2010 2015 2011 2013 You can pretty much do this endlessly. eLearning Technology.

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8 Proven Tips for Optimal Learning

KnowledgeOne

Certainly, initial skill level influences performance, but its impact is strongly mediated by self-efficacy beliefs.'” In educational psychology, there is a consensus that feeling competent and in control impacts commitment and performance. ” — At the very heart of the feeling of personal effectiveness. .”

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The Customer Education Experts Directory

learnWorlds

With over 15 years of experience and working with some high-performing teams, he has acquired vast knowledge in the customer education field and is currently leading Slack’s enterprise customer learning function. Building and managing high-performing teams. Services: Curriculum/instructional design. Services: Customer success.

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